In no way is any car ready. It takes the devs on average 6 months to make a car. The hopper came around Easter. Do the math.
I know multiseat is an option, but it would be great to have actual split screen so you can race/crash with your friends. And I know it won't be easy to implement, but I'm just hopeful that perhaps they will find a way to optimize dual camera multiplayer in the near future.
The ETK 800 is the only vehicle in game that would make any sense as an italian Police car, but we already have other Police liveries for this vehicle.
Afaik there's like 3 people working on cars at the moment so it is entirely possible that there will be another car in the upcoming update. I have no idea who made the LeGran but whoever it was should be just about done with the next car when counting in the 6 month period.
No, that's not at all how it works. Gabester designs the cars, and other devs make them. Only one car is made at a time.
No, Gabester does the designs yes, but there are several people who work on the cars, you don't think they just sit around doing nothing while one person works on a car?
Note that I wrote devs plurally. Each dev does different parts of the care, while working on other projects.
if the devs can get split screen multiplayer to work well, i'd say the next step would be LAN multiplayer. after that would be online multiplayer IIAC but that falls on how good they can make the Net code.
The Legran was originally outsourced but it was done really poorly, IIRC Gabe and Jalkku had to compeltely redo it. As a response to this conversation as a whole: cars take about 6 months to do, but that doesn't mean they will only come in 6 month intervals. Multiple vehicles can be worked on at once, and we have got new cars released back to back and multiple cars in game but unrealeased at once (there's been times in development history with 3 cars in such a state at once)
They don't, they work from the body shell to the completed car, or totally from scratch in some cases. Thats why all the cars have very different and obvious modelling and texturing styles. Doing "part by part" would be totally confusing and would just slow work down to a grind.
That won't happen sir. Simply because the physics engine is too "heavy" to be syncronizing every car crash or burst tire that occurs on a server simultaneously. For that you'd need some NASA grade cpu or something, as physics this good "aren't possible" to be run online.
Please correct me if I'm wrong, but RoR (which is BeamNG with less destruction) has/had a Multiplayer. From what I remember (I'm stuck at version 0.38 of RoR) the multiplayer works fine, BUT it didn't have any collision with other vehicles. That would be a nice idea for the "BeamNG.drive Multi.player". You can drive with your friends, you can crash your car and see the damage of it, and if your friends crash their car you don't see the damage, because it would kill laptop/low pc gamers. What do you think devs?
@chris_lucas has been experimenting with something like that, although 99% if the community expects multiplayer to have crashes.
@Fera I know, I would really like to see crashes. There is just a big problem: that would mean to rebuild the game engine. If we want a Multiplayer mode we have to renounce to visible crashes between cars. It would be too heavy. Exactly the same as RoR: you can crash your car, you can see YOUR damage, but you can't collide with Others. I think it's a nice way to start a multiplayer mode.
Except you've confirmed you're not a firefighter. You're awaiting training, which makes you an untrained and inexperienced wannabe, which gives you virtually no authority on the matter.
I'm starting university studies in August. This means that I'm an expert in nuclear energy research in real life. Man, I could be the advisor on how to model the car batteries ingame. How cool is that.