Thought i'd give the texture business a stab. Just a generic racing/rally skin for the Ibishu Covet. I tried making fictional logos and text that would mirror without looking awkward ingame. (imported from here) (imported from here) (imported from here) Here's the file if anyone wants it.
No, it's really nice! All I see wrong is you need to move two decals on sides, and it would look just amazing, to be perfectly honest.
The thing with paintjobs like this, is that you need to make the car itself, completely white. This can be done by going into edit mode by F11. dragging the select box over the skin, and then finding the proper skin for the main body, through the drop down list. ( i recommend you do this on an empty test map, as the editor will just pick up every other textures, THAN YOUR CAR's, in most maps. =P ) Since i posted my first skin, I also made a more sophisticated skin than my first one:
Probably the spoiler But you can't really remove that warping, the model probably warps the texture like seen in that image, not sure if unfixable problem but it must be hard because you need to warp it very weirdly (If not mistaken)
It all depends on if you edit any of the UVW placement parameters of the textures, while you edit the model. Somehow you've ended up warping the seams of it, from the original texture.
´What did i do wrong? How can i fix the shiny colour?? View attachment hatch_d.dds And btw its my first (and shitty paint.net skills) skin...
wow such sticker much bomb many tuning It's matter of taste of course, some people like stickerbomb tuning (like me), others don't EDIT: Now with yellow rat-look headlights, now just more tint on rear windows and it's done EDIT2: For some reason I can't tint the windows more than they already are, so it's done now. DL links provided