Just had the chance to look at your video. 1) You are lifting up way too early and with too much angle. That's insta-stalling. 2) Your engine is turning off Triple make sure you don't have the old one, and clear your cache (If needed, wipe completely your Documents/BeamNG.Drive/vehicle folder). That's the old B25. You did not remove the old version of the mod more likely, or did not clear the cache properly.
how to fly planes for noobs: 1. press delete until it switch to "elevator" 2. elevator -25% (home/end) 3. press m so you have 40% flaps 4. full throttle
if it doesnt take off, make the elevator -32%, if it still doesnt take off, then your plane is probably glitched
You are still taking off with too much angle (looks like you are literally maxing the elevator), so much that you are also making the plane tail hit the ground the moment you are lifting off. It's not a plane problem, it's your take off procedure that's wrong. Made a quick video (Correct, more or less, method & wrong method at the end): Video - Click to Play - Direct Link You have to gently lift the plane. A joystick/gamepad is highly recommended, as you can do that easily. If you are using a keyboard, you have to tap the key, instead of keeping it pressed (if you keep pressed, the elevator goes to 100%)
Could you explain exactly what you are doing to get this. I can't replicate it and only you two have this problem
"If you are using a joystick. How much input are you giving the elevators? At the moment you could only stall them when you push the plane down and than up again. Pulling a plane 90 degrees bankangle will stall almost all planes that are not designed to do it. We will include in the next update a arcade flight behavior and an expert that will revisit the original version that had the most accurate behavior" @Joelvb I'm giving the elevators around something like 20-40 input. I think it's because it's the runway that i'm using on JRI. I never did pull a 90 degree bank angle but it still tends to stall on some easy to do turns. I like flying in FSX and XPlane so I feel like this is rather rough and not refined as of yet.
Stall angles for 30 degrees bankangle is 120 mph. And for 60 it is even 140 in the real plane. The plane shouldn't stall the elevators at 20% input, can you look if you still have the 5.0 Version of the plane? I am interested into all critic, after month of playing, it is hard to see the things like flight behavior as you are familiar with it and know how to fly
That update definitely helped. Still hard to fly, but I can actually take off. Thanks! Also, I would suggest changing the trim hotkeys, it prevents me from resetting the vehicle to the home spot.
I must say I learned ALOT about flying with the latest aerodynamic scheme testing StoatMuldoon's ME262. Using a keyboard to fly anything these days seems like sheer insanity now. Even with an xbone controller it takes a bit of intuition and skill to fly right. Once I got used to it with the xbone pad ( or a stick for that matter ), the thought of ever using a keyboard for flying again immediately vanished. Please, go pick up a gamepad of some sort and start enjoying the satisfaction of taking off and sticking landings!
I think maybe mouse control on ailerons/stabilizers will make it easier, then use keyboard to control engine, landing gear stuff
Indeed. People need to understand the flight model in BeamNG right now is still WIP so any notion of a "plug n play" arcade style flight experience will be sadly disappointed. Just jumping in and flying around GTA style is still a long ways off! I am no expert on this but I managed to grit my teeth and figure it out. The "non-PC" gaming types out there would do well to get a gamepad or flight stick if they want to fly in BeamNG today.
So, i go to grid map, and select the plane. I use the xbox controller. I increase the thrust to 100% with T. Then when the plane gets faster, i pull down the left joystick and when the plane rises into the air, then it just stalls and falls back to the ground.
Well, I'm a war thunder pilot, and I found that mouse flying is very easy and also realistic on a degree, maybe someone can put that on BeamNG one dayXD
I'm sure they will. I am barely able to figure out the binding process in this game for flight controls but know enough to get the job done. If I can figure it out surely others can too with a little patience. Ultimately BeamNG will have a superb controls scheme that will probably incorporate many types of player preferences. Until then we are all still 'beta testers'. Getting off topic here so back to our regular programming!