Industrial Shakedown A tricky race putting your modified sunburst and your driving skills to the test View attachment 106512 View attachment 106513 View attachment 106514 View attachment 133657 Features a pretty hard scenario containing many jumps, an even harder version in a foggy night, and a custom license plate. I hope you'll have fun ! Credits: - The BeamNG dev team for their awesome game, support, the assets used and the config of the modified sunburst Read more about this resource...
Perfectionism update Changelog : - New thumbnail for the scenario ( without the FPS counter that was on the other one ) - Changed a barrier type
Night Scenario & license plate update View attachment 133644 Changelog: - Added a night-time and foggy version of the scenario - Added a custom license plate
how do you make custom license plates for only one car? I tried it by creating license plate texture and changing the materials.cs and mesh but it doesn't work. Well I copied your mesh, and change the name in the materials and jbeam. But it keep showing "JUMP" instead of what i wanted. Can you create a tutorial video for this. --- Post updated --- nevermind i figured it out...
Glad you figured it out ! I was considering making a written tutorial on how to do license plates, I guess I'll do it when I have some time (which I don't right now) Anyway, I'm thinking about the persons who are gonna read your post and not understand what you did wrong, therefore not be able to create their own license plate. In order to create separate license plates you also need to rename the material name in the .dae
In answer to my previous post now I guess I won't have to make a tutorial on license plates since there is already one Time for a 0.5.6 compatibility update ! (and some bugfixes too) Changelog : - Fixed the sunburst configuration to work with 0.5.6 - First jump is now smoother - Mod now takes less place - Updated Tips and Tricks on the night version
could you make it so that it works for 0.5.6.1? when i spawn in it has broken suspension. tires are there but no turning and tires bounce a lot without moving
It's weird, it's working well for me Could you make sure that the issue is not coming from your game by cleaning your cache and try to play with every other mod disabled ? If it still doesn't work, could you try to redownload the mod (download might have failed) please ?
So, I just noticed that the custom config I use in this mod shows up in the vehicle selector. But I can't really decide what to do : - Should I fix it and make it disappear from the menu ? - Or should I make a thumbnail and a .json to create a config accessible in freeroam, at the risk of cluttering the vehicle selector with a config that people didn't asked to have ?
Without any answer, I decided to make the custom config disapear from the vehicle selection menu. Changelog : - Fixed custom sunburst configuration showing up in the vehicle selection menu
0.6.0 compatibility update Changelog : - Fixed sunburst configuration - Fixed length of the first jump
0.8 compatibility update Changelog : - Fixed length of the first jump to work with the new sunburst performances - Fixed sunburst configuration to work with 0.8 - Added a time objective (2:15.00) Merry Christmas !
0.9 compatibility update Changelog : - Fixed length of the first jump to be passable fullspeed with the new sunburst performances (due to the new tire physics ?) of this update
For freeroam, you mean quickplay ? In this case I'm not really sure if I should make it available in quickplay, or with a slightly different layout without the first jump as it's length is calculated for the offroad sunburst and I don't think it would be possible with another car
Hum I don't see any reason why I should add it to the official pack ( it would only clutter the level selector with a level really similar to Industrial ), but here is how to make the industrial map with my circuit : -> Load the scenario, go into the world editor -> Move all the prefabs that are into the ScenarioObjectsGroup folder out of this folder -> Optional : Unpack the prefab ind_shakedown and delete scenario_player0 ( you'll already have one car spawned by default in freeroam, no need to have another one ). Then repack the prefab or move all the contents of the prefab out -> Save level -> And if you want to make a duplicate of the map, I think you'll know how to do it since you've already have made a map that's based on an official map -> Profit !