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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Godzilla!

    Godzilla!
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    All suspension components are part of the main texture group (etk800).
     
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  2. Vinh

    Vinh
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    ....Dammn.....I'm gonna have a headache
     
  3. Godzilla!

    Godzilla!
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    If you duplicate the suspension components, you can map them to a completely new texture group. It can make new textures easier to make and doesn't overwrite the original textures.
     
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  4. Vinh

    Vinh
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    I already duplicated it...
     
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  5. ivan lochcov

    ivan lochcov
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  6. Vinh

    Vinh
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    GPS screen not done.....where is the material part for it?
    screenshot_00004.png
    Suspension textures.....
    screenshot_00005.png
     
  7. ktheminecraftfan

    ktheminecraftfan
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    screenshot_00110.png

    If anyone is interested I might think of making a separate thread or group for it, so if anyone else has any travel trailer skins they could just release them there.

    I think its done.
    screenshot_00112.png
     
    #11527 ktheminecraftfan, Apr 23, 2017
    Last edited: Apr 23, 2017
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  8. Narwhal

    Narwhal
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    Are you asking if used one? No i did not. If your asking for me to create one, probably not happening but i would be happy to tell you how i did it. You will need a good understanding of blender first though, so do not ask me "how did you do _____" for something i say thats blender related.

    What i did to make the cage is used curves for most of it. So for a wheel arch, i would make a curve that followed the wheel arch on the body and i also bent it at the bottom to follow the bottom of the car. Then i used a 10 vert circle that i made into a short cylinder and used the array modifier to make more if it and a curve modifier to make it follow the curve. For any straight parts, like where the rear window will be, i just duplicated that same 10 vert circle(not a cylinder) to form a cylinder that extends where i need it to go. I also used smooth shading and edge split set to 55 to get it looking smooth. Finally to make the joins i would push the part im joining away from the part im joining too, not a lot though. I then fill in the gap. Theres not real way to do this, just do it so it looks nice. Looks nice means no sharp edges and it looks smooth like i showed in the pictures. Also different people have different ways. Others may do it different. This is just my way.
     
  9. Peter Beamo

    Peter Beamo
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    thx m8

    OT :
    Ha!! In game
    screenshot_00129.png screenshot_00130.png
     
    #11529 Peter Beamo, Apr 23, 2017
    Last edited: Apr 23, 2017
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  10. KaiserimnopYT

    KaiserimnopYT
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    etk lipo:
     

    Attached Files:

    • upload_2017-4-23_12-53-14.png
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  11. Peter Beamo

    Peter Beamo
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    #11531 Peter Beamo, Apr 23, 2017
    Last edited: Apr 23, 2017
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  12. KaiserimnopYT

    KaiserimnopYT
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    upload_2017-4-23_13-16-12.png
    etk lipo hood
     
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  13. Narwhal

    Narwhal
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    imma just give you this. should help you with getting good polyflow
    http://darkscarab.com/view/43

    do a search like this too. should have some good stuff for beamng polyflow
    chrome_2017-04-23_07-48-56.png

    EDIT. somebody told me you were french. this may be easier to understand?
     
    #11533 Narwhal, Apr 23, 2017
    Last edited: Apr 23, 2017
  14. EruptionTyphlosion

    EruptionTyphlosion
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    Yes, this is still version 0.9 :)


    --- Post updated ---
    Coming soon! (Just waiting for mod approval...)
     
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  15. KaiserimnopYT

    KaiserimnopYT
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    for your info i using this tuto
     
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  16. enjoyinorc6742

    enjoyinorc6742
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  17. papercraftman1980

    papercraftman1980
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  18. Alewyx

    Alewyx
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    Will you release them both?

    OT:
    More configs at work.
    screenshot_00000.png
     
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  19. EruptionTyphlosion

    EruptionTyphlosion
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    Something in either the Jbeam or Materials is broke... :(

    Back to the drawing board.
     
  20. torsion

    torsion
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    A quick look at your console (~) will show whether you've got an exception or not. (eg whether it's the jbeam)
     
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