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0.9 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Apr 14, 2017.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
    Messages:
    14,697
    If you are asking if this is the last update:
    No, it isn't.
     
    • Like Like x 1
  2. Scottybo2

    Scottybo2
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    Mar 30, 2017
    Messages:
    45
    I know it may not be an issue but i have this problem when i press F8 And choose the position i want the car to be in it goes to there but the camera dosent jump back to the car chase one it just stays the same camera using W-A-S-D to move around?
     
  3. BowlerHatJack

    BowlerHatJack
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    Aug 5, 2016
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    1,388
    Use ctrl+c to toggle freecam on/off
     
  4. Scottybo2

    Scottybo2
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    Mar 30, 2017
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    45
    Yes that's what I've been doing! I'll try again and if it works i wont reply if it don't it might be a bug?
     
  5. meneer15

    meneer15
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    Jan 24, 2014
    Messages:
    2
    I've noticed that when using the Navigation app, there is no icon displaying the current location. The only way to fix this is to spawn a second vehicle, switch to that vehicle and switch back to the first vehicle, only then an icon will show on the Navigation app. The provided screenshot is with no mods in the 'mods' folder and a cleared cache.
     
  6. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
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    686
    This is a great update. I am playing around with making my own chase scenarios round the vanilla locations like ECUSA and Small Island. I have had a go at making getaway scenarios but to no avail. I suppose that the devs would have released some alike if it were possible.

    I was wondering how I could take advantage of the work that has been done on the AI. What can I do to see the new behavior? Any tips would be great. Thanks. :)


    Also the lua for the AI behavior that I aquired to use in my DDSC mod no longer works. Not sure if its completely outdated now or just needs a fix. Again, any help would be magic.

    https://www.beamng.com/resources/de...-campaigns-plus-multiseat-derby-with-ai.1573/

    Sorry for reposting this from the 0.9.0.1 thread
     
    #406 HighDef, Apr 19, 2017
    Last edited: Apr 19, 2017
  7. anselme

    anselme
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    Aug 5, 2016
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    no i know it's not the last one.
    i just don't know hat is the point...
     
  8. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    6,774
  9. Michaelflat

    Michaelflat
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    1,543
    hmm, what does the battery symbol mean on the ETK 800 digital dash? like this is not an EV... maybe it should be changed to a little tree icon or leaf to show energy efficiency and maybe the blue be turned to green. because in current state it is very bmw
     
  10. Scottybo2

    Scottybo2
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    Mar 30, 2017
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    Nope it's an issue i think! I press ctrl c and nothing.
     
  11. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
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    1,966
    Shift C ;)
     
    • Agree Agree x 2
  12. Matchbox201

    Matchbox201
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    Jul 18, 2016
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    333
    Battery voltage(for the starter). If you press 'V' to turn the engine off, you'll see it show a full battery.
     
  13. Red exhaust

    Red exhaust
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    Dec 8, 2013
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    218
    The game constantly stops responding, freezes and eventually stops working after or just before a big crash.
     
  14. Nascal

    Nascal
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    Apr 29, 2016
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    70
    I'm getting massive wobbles at the rear when hardlaunching a D15 Custom all they way to second gear.
    Anyone else receiving this?
     
  15. Michaelflat

    Michaelflat
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    oh wow! that's a cool design actually
     
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  16. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Aug 30, 2013
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    That's pretty much what happens IRL when you put sticky tires and a lot of hp in a leaf sprung pickup...
     
    • Agree Agree x 2
    • Like Like x 1
  17. LukeFHJ

    LukeFHJ
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    Joined:
    Jun 21, 2015
    Messages:
    47
    Experiencing lagg with the ETK and other cars with ESP. Goes from 60FPS and up to 40FPS and lower. Any other car it's consistently at 60fps or more.
     
  18. Toron Beldevar

    Toron Beldevar
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    Joined:
    Aug 2, 2014
    Messages:
    349
    In the Roamer "equipped roof rack" part, the equipped roof rack mesh is also a part of the overhead lights.

    Code:
    //This is in the original file, NOT the Roamer Sport file!
    
    "roamer_roofrack_lights": {    <-- or "squaredlights"
       ...
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["roamer_equippedroofrack", ["roamer_body"]],    <-- this part is causing issues, see below
             ["rallylight_barred", ["roofrack_light_R"], ...],
             ["rallylight_barred", ["roofrack_light_L"], ...],
             ...
        ]
        ...
    }...
    screenshot_00114.jpg

    screenshot_00113.jpg
     
  19. Shelby 427

    Shelby 427
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    Joined:
    Jan 5, 2017
    Messages:
    815
    there's some mod on my game that breaks the sounds for almost every stock vehicle in the game, a few still work, the sound mods are all disabled, so I guess I'm going through 400 mods so I can post it on here, posting this in case someone knows what mod(s) are doing this
     
  20. enjoyinorc6742

    enjoyinorc6742
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    Joined:
    Dec 24, 2015
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    1,630
    do post what mods are broken. listen to music if you want to while looking through them
     
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