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High single core usage.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by iphone4life4, Apr 15, 2017.

  1. iphone4life4

    iphone4life4
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    Joined:
    Aug 5, 2013
    Messages:
    5
    I've been paying sense the game first came me out in 2013, and I've always noticed that the game for the most part only uses a single core, or at least most the work is being done on a single core. I don't know if anyone else has reported this bug before (I did search the forum before posting), but I'm going to post any ways as hopefully I can contribute some valuable information.

    Below is an image of the game thread(thread id 6972) that's taking up most of the CPU time, this is the game thread that's maxing out a single core. You can also see the stack for this thread, the stack was taken when the core was at 95% usage which seems to be the highest it ever gets.
    Capture.png
    To recreate use the Gridmap driving the default pickup.

    Hopefully we can solve this, and if this has already been reported, mods are more then welcome to delete this thread.

    System specs:
    CPU: Core i7 6800k OC 4.1
    GPU: MSI GTX 1070
    RAM: 32GB
     
    #1 iphone4life4, Apr 15, 2017
    Last edited: Apr 15, 2017
  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,774
    There are some tests and some CPU usage charts too:
    https://www.beamng.com/threads/your-performance-testing-results.37866/

    CPU load varies a lot depending from how many vehicles there are, what kind of graphical settings you use and what position at which map your viewpoint is. Of course CPU model affects too how high CPU usage gets, some AMD FX CPU's have had bit hard time especially with more complex vehicles.
     
  3. iphone4life4

    iphone4life4
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    Joined:
    Aug 5, 2013
    Messages:
    5
    Added system specs. I tried an fx processor its hell lol. I'll add some more information later today.
     
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