Released [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

Discussion in 'Content Creation' started by DrowsySam, Nov 14, 2013.

  1. DrowsySam

    DrowsySam
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    Decided I'd make a quick tutorial 4 noobs on how to properly export from Sketchup and import into BeamNG.drive the correct way. As a lot of people were having problems with it, including myself. But I figured it out.
    Most people would have the problem with the vehicle getting stuck inside the mesh and things like that, but I figured out that problem as shown in the video :)

    Before you complain about using Sketchup, no I do not use it myself for BeamNG. No it's not the best thing in the world. But it works perfectly fine for simple objects like these, and requires minimal skill. So I think people will find this handy.



    0:00 - Creating the object
    0:35 -
    Making sure your normals are the right way (Very important)
    0:55 -
    Applying some simple textures and texture rotation
    1:47 -
    Making the whole object a group
    1:55 -
    Exporting
    3:02 -
    Importing into BeamNG.drive
    3:27 -
    Moving the object
    3:35 -
    Enabling collision (Important)
    3:55 -
    Testing and final result

    Programs used
    -Camtasia Studio
    -BeamNG.drive
    -Sketchup 2013
     
    #1 DrowsySam, Nov 14, 2013
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 1
  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    Great tutorial :)
     
  3. Insanegaz

    Insanegaz
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    Thanks sam I made my first ever 3d object now time to go insane :p
     
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  4. DrowsySam

    DrowsySam
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    Thank you :)

    Sweet really!? Come on let's see it.. ;)
     
  5. RobertGracie

    RobertGracie
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    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    Wow.....whats the software I mean is it free or do you have to pay for it...but it was a great video

    - - - Updated - - -

    Wow.....whats the software I mean is it free or do you have to pay for it...but it was a great video
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Sketchup is free
    http://www.sketchup.com/

    Well, the latest version became paid AFAIK, but you can still get the 8 for free from Google's page.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    The current version uses the same pricing as the older google editions. A free edition and then a paid pro edition.

    - - - Updated - - -

    It was in the first post... Could have just googled it.
     
  8. DrowsySam

    DrowsySam
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    Re: [VIDEO TUTORIAL] Sketchup to BeamNG with working collision & textures (for noobs)

    Sure does, but only the free edition is necessary. The paid version comes with more formats to export, but the free version still has Collada export.
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    I should really update. I still have SU6
     
  10. Insanegaz

    Insanegaz
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    It's not much but here it is
     

    Attached Files:

    • BeamNG 2013-11-14 15-47-09-04.jpg
  11. DrowsySam

    DrowsySam
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    Sweet! New testing objects I'm guessing? You can scale the textures in Sketchup by the way, so the bricks don't look so small :)
     
  12. Insanegaz

    Insanegaz
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    Thanks I will have a play around with it at the weekend see what monstrosities I can come up with :)
     
  13. DrowsySam

    DrowsySam
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  14. Ehet

    Ehet
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    Thanks :)


    (imported from here)
     
  15. xingbreakin

    xingbreakin
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    I'm having a problem where after i load up a map more than once that i have put items in, all the textures dissapear and are replaced with an orange texture... Any help?

    Thanks

    Euan
     
  16. chevy65

    chevy65
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    any help would be nice, I did everything you did in your video loaded it in game jumped my ramp once and it just vanished. reloaded it and nothing showed so I redid everything it showed up then vanished again once I jumped it?????





    EDIT: never mind I figured it out. Thanks for the Tut man. really a big thanks


    EDIT 2: now i just go right through the dang thing zero collision.
     
    #16 chevy65, Nov 14, 2013
    Last edited: Nov 15, 2013
  17. jackeo21

    jackeo21
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    Ive Been Looking For AGES! THANKS HEAPS MAN!
     
  18. JDMClark

    JDMClark
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    Drowsy, Thank you for the guide I didnt know it would be that easy to import a sketchup file to beamng. I just made a bridge for my map and I followed your steps, I cant get any collisions though.

    mybridge.png

    edit:

    wtf.png

    the collision triangles are completely out of whack.. What do i need to do lol.
     
    #18 JDMClark, Nov 15, 2013
    Last edited: Nov 15, 2013
  19. DrowsySam

    DrowsySam
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    Well first off, make sure your model is in the green area as shown in this picture.. Not below or anything like that.(So not below 0) Fix that then export again (With a different name just in case it's cached)

    (imported from here)

    Next important thing, when importing into BeamNG, position your object where you want it, THEN set the collision etc to "Visible Mesh", you don't always have to do that, but sometimes if you set it, then move your object, it doesn't update the collision with it :)
     
  20. JDMClark

    JDMClark
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    Figured it out, similar to what u were saying. But I had to have the mesh as close to the origin as possible. Its working now though :) thanks man! yay.png
     
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