[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    I don't know yet, I'm doing my best to retain backward compatibility.
     
  2. HumanTarget

    HumanTarget
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    Thank you for that. :D Hopefully even if you can't keep the backwards compatibility, I can just resize them.
     
  3. crashmaster

    crashmaster
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    If its only the jbeam then it shouldnt change skins. If the model is being changed then maybe.
     
  4. Deleted member 160369

    Deleted member 160369
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    That's the problem, I'm considering a new model.
     
  5. HumanTarget

    HumanTarget
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    I know you hate hearing this, but could you add both?
     
  6. Deleted member 160369

    Deleted member 160369
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    No, what's the point?
     
  7. HumanTarget

    HumanTarget
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    Just an idea.
     
  8. crashmaster

    crashmaster
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    Well if its just a flag its prob not gonna be that hard to redo the skin. Its not an entire body.
    also, ive finally tried the monster truck and i love it so freaking much its amazing. Keep it up.
     
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  9. HumanTarget

    HumanTarget
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    No it's not hard to make them, but there's a lot of trucks I have to go through.
     
  10. enjoyinorc6742

    enjoyinorc6742
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    take the J-beam and the model for the flag and make an add-on
     
  11. crashmaster

    crashmaster
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    Yeah thats understandable.
    Keep up the great work tho. Its one of the best mods ok here lol
     
  12. gameboy3800

    gameboy3800
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    i just noticed that el toro loco seems very shaky. doesn't effect driving at all. it just looks a bit odd.
     
  13. Shelby 427

    Shelby 427
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    I only drive my tuned Max D as I get crazy saves from it so I wouldn't know that, I have driven El Toro Loco before though, never noticed it
     
  14. Deleted member 160369

    Deleted member 160369
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    Yep, both El Toro Loco and Donkey Kong can be a bit shaky at low RPMs. That's due to the peculiar shape of their clamshell hoods. While most other trucks have a clear shutline for the hood, or well-defined volumes, we had to perform a bit of a hack job to separate these front clips.
     
  15. gameboy3800

    gameboy3800
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    ok. well like i said, it doesn't change how it drives.
     
  16. HumanTarget

    HumanTarget
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    Ok so, my pack has gotten delayed a bit because somehow, from last night when I got off, to about 10 mins ago, all my custom skins have stopped working....
    --- Post updated ---
    So, I have no clue what's happened... :(
     
  17. gameboy3800

    gameboy3800
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    for those just joining in, i say welcome! (in response to my v3.0 release video and the new group members it creates)
    --- Post updated ---
    (for long time group members, this is what i'm referring to)
     
  18. Deleted member 160369

    Deleted member 160369
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    Yeah, by the way, got like... 25 PMs this morning, all membership requests awaiting approval...

    It was... cool! :cool:

    Thanks man... And welcome, everybody! :)
     
  19. HumanTarget

    HumanTarget
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    So, I have no clue what's happened... Can anyone tell me the issue when no truck shell spawns? They all have no material.
     
  20. Deleted member 160369

    Deleted member 160369
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    Mmmh... You probably messed up with some custom material file.

    Last time you showed your flag pack to me, materials.cs still included all the regular materials of the main mod.

    Material files included in add-on packs must include the additional definitions only.
     
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