Oh boy, new f150 shell, lots of re-texturing for me and playdrewtv. If he wants to that is. --- Post updated --- Oh and @enjoyinorc6742 I could go through and try to add all the skins that would be discontinued into my skin pack I've been working on with playdrewtv.
Don't worry about it, that was just something that crossed my mind. I'll probably just model a windshield for the current body and maybe drop a few obsolete skins.
got the 2017 skins it can handle gas monkey but it cant handle crd 3rc6. probily because theres too many trucks. sometimes i wish i had a strong computer like gameboy3800
well my gaming computer runs 3.0rc6 no problem and it was an $800 computer, and it's bottlenecked by the AMD which does cause random lag spikes in game that last around 30 seconds, yeah if you're going to play BeamNG, don't get an AMD, these lag spikes usually happen when I'm on a highly detailed map or I have 2 or more vehicles on the map, but I spawned 2 monster trucks yesterday on the Freestyle of Doom map and it ran fine, then again my computer wasn't running hot, my cooling isn't the best either --- Post updated --- I have no problems with the 3.0rc6, everything works fine, the wheels still seem to break off randomly but it's nothing too serious
Only problem I've had is, Grave Digger has exploded on itself. But I'm pretty sure it's because of what I crashed it into.
That F150 is one that a friend and i are making, Monster Energey 2017 and he was talking about the truck being higly detailed. Not the body.
Yes, that is a bit of an issue. The trucks in Rigs of Rods are essentially indestructible, so a lot of these obstacles do nothing other than a bit of air or distance, basically just there to be big obstacles. But these trucks aren't indestructible. We would need tracks that aren't quite intended for indestructible trucks and something a bit more realistic. I imagine the replica tracks might fare better.