Solved Ad carrier on covet

Discussion in 'Mod Support' started by Peter Beamo, Feb 10, 2017.

  1. Peter Beamo

    Peter Beamo
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    I want to put a taxi ad on a covet but after editing jbeam vehicle don't show in-game. Where's the problem?
     

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  2. Inertia

    Inertia
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    Can you post a screenshot of the console please? (press ~)
     
  3. Peter Beamo

    Peter Beamo
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    shet.....................I cant get it open!!!!! maybe it's because of my keyboard
     
  4. BowlerHatJack

    BowlerHatJack
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    Probably is. Do you know what kind of keyboard you have?
    If you can't then can you tell me where you are from?
     
  5. synsol

    synsol
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    It's because the hatch don't have the "hatch_roof_accessory" you mentioned on your jbeam, you should try with the "hatch_mod" slot ;)
     
  6. Peter Beamo

    Peter Beamo
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    thailanddd
    --- Post updated ---
    now it's in game but the model doesn't appear! it's appear only jbeam
    pain the da ass problem
    screenshot_00185.png
    sry for my bad eng
     
    #6 Peter Beamo, Feb 10, 2017
    Last edited: Feb 10, 2017
  7. Peter Beamo

    Peter Beamo
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  8. Inertia

    Inertia
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    Is the name of the object/mesh in the .dae the same as the one defined in the flexbody section? Also good to see you doing some custom configs. I would fix it for you but I want to help you do it yourself, you learn a lot more.
     
    • Informative Informative x 1
  9. Peter Beamo

    Peter Beamo
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    not it's not :oops:
    Untitled.png

    and thx for yo helping
     
  10. MisterKenneth

    MisterKenneth
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    For the adcarrier for the ETK I-Series taxi pack I've been working on, I had changed the fullsize_adcarrier name at the bottom to etki_adcarrier, along with the name in the items bar.

    Have you tried doing something like this? Only changing the name from fullsize to hatch? I believe an arrangement like in the picture may be a good thing, though only someone like Synsol, Nadeox1, and Meywue can validate this.
    E.png
     
  11. Peter Beamo

    Peter Beamo
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    I will try ........that's my new lesson :)
    thx
    --- Post updated ---
    still doesn't appear........do I need material.cs????
    screenshot_00200.png
     
  12. Sagarci

    Sagarci
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    Yes
     
  13. Peter Beamo

    Peter Beamo
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    uhhh........where is it?????


    finding finding
     
  14. Sagarci

    Sagarci
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    It should be in the common file for the adcarrier in the steam beam.ng file
     
  15. Peter Beamo

    Peter Beamo
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    yay............it's appear....!!!
    but the body disappear

    screenshot_00201.png
    --- Post updated ---
    any idea about it???
     

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  16. Inertia

    Inertia
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    1. your materials.cs has a .txt file extension. change it to materials.cs only.
    2. put all your materials including materials.cs inside a new folder called materials in the "hatch" folder.
    Then it should work.
     
  17. Peter Beamo

    Peter Beamo
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    looks like my car body wont come back to life anymore XD
    screenshot_00202.png
     
  18. Vinh

    Vinh
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    Maybe try using the one in my Legran cab mod. It's already working, only thing you need to do is to rename everything from Legran to hatch
     
  19. Peter Beamo

    Peter Beamo
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    ok!!! I have a new problem right now.....................
    my car body is disappear!!!!
     
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