WIP Beta released Volvo 242 LE

Discussion in 'Land' started by gmaksi83, Jan 15, 2017.

  1. gmaksi83

    gmaksi83
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    Volvo 242 LE
    Finally the Volvo 242 LE released, it is a really nice car and a fantastic feeling to drive this car what was in the real life rally too, and now it's here in BeamNG
    Have fun with it!

    If you enjoy don't forget to like!

    Credit:
    Robert Sahlstedt "RTS013" - 3D model

    The car is still WIP!
    Be careful with the bug report and so on... i didn't have it beta testers or similar!

    Changelog:

    2017.05.22
    - Bug fix
    - Work with 0.9 game version
    - Added a new different real Gearboxes - M90
    - Added the latest tire phisycs and behavior for all tire - Tarmac, Gravel, Snow

    2017.01.22
    - Added engine damage
    - Added engine flooding
    - Added different real Gearboxes - M40, M41, M46, M47
    - Added real Final Drive - 5.28 and 5.13
    - Added wipers
    - Reduced car weight
    - Reduced rim weight
    - Fixed the front mud flaps deformation
    - Maybe some other small fixes.

    With the new gearboxes and the final drive now achieved a much smoother powertrain work and better driving feeling

    2017.01.20
    - Fixed the Rear axle breakGroup was wrong and disappeared the axle after heavy crash.
    - Stronger exhaust support
    - Added Hood Rally Lights
    - Reflection
    - Some small other fixes!

    2017.01.17
    - Fixed shaking rear axle when used handbrake with low speed...
    - Fixed the engine parameters now it is same as the real car was - non turbo and 292 Nm / 265 HP
    - Fixed some lights on the car
    - Fixed mirrors
    - Added the carbon headlights which the real car used

    Car Specification:

    Engine
    Volvo B230 with 531 cylinder head, built by Bengans Racing.

    Max torque 292 Nm @ 5750 rpm
    Max power 265 hp @ 6750 rpm
    Max rpm 8200 rpm
    Weight 1160 Kg
    Drive RWD
    Gearbox 5-speed sequential or 4-speed dogbox
    Final drive 5.28 or 5.13 depending on gearbox

    Front
    McPherson, Proflex Jumbo.
    Alcon 295mm disks and 4-pot calipers with Ferrodo pads.
    Michelin 195*65/15 * 6.5 (Gravel)

    Rear
    Live rear axle with 4- and watt's linkage. Proflex dampers mounted in
    custom made towers.
    Alcon 295mm disks and 4-pot calipers with Ferrodo pads. Also operated
    by hydraulic handbrake.
    Michelin 195*65/15 * 6.5 (Gravel)

    Interior
    Rollcage build by Finess Motorsport.
    Sparco seats with 6-point harnesses.
    MOMO steering wheel with snap-off mounting.
    Carbon fibre everywhere...




    Game:
    screenshot_00097.png screenshot_00098.png screenshot_00094.png
    screenshot_00089.png screenshot_00086.png screenshot_00088.png screenshot_00090.png
    screenshot_00031.png screenshot_00033.png screenshot_00034.png screenshot_00079.png screenshot_00080.png screenshot_00011.png screenshot_00012.png screenshot_00013.png screenshot_00112.png screenshot_00113.png screenshot_00117.png screenshot_00118.png screenshot_00119.png screenshot_00120.png screenshot_00122.png


    Real Car:
    large_58083-523955.jpg large_58083-523965.jpg large_58083-739458.jpg large_58083-746023.jpg
    58083-523970.jpg 58083-523976.jpg IMGP0883.jpg large_58083-523960.jpg large_58083-523979.jpg large_58083-739460.jpg large_58083-746029.jpg large_58083-746050.jpg
     

    Attached Files:

    #1 gmaksi83, Jan 15, 2017
    Last edited: May 22, 2017
    • Like Like x 33
  2. rick harrison

    rick harrison
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    OMGMGMGMGM THANKS HON
     
    • Agree Agree x 8
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  3. Alewyx

    Alewyx
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    There a stock version?
     
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  4. gmaksi83

    gmaksi83
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    It is only rally edition!
     
  5. Alewyx

    Alewyx
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    can you make a stock from modifying it? haven't installed, but downloaded
     
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  6. Srockzz

    Srockzz
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    I thought it was a stock volvo 242
     
  7. Shadowstrafe

    Shadowstrafe
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    Rally Edition or not, it's a 242, and for that, I thank you good sir.
     
    • Like Like x 5
  8. Rainvest

    Rainvest
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    I really like how it is slidey around the corners. Very nice. Though the mirrors almost snapped off and the exhaust snaps off too.
     
  9. PCPlushie

    PCPlushie
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    As a 245 owner, I thank you.
     
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  10. Brother_Dave

    Brother_Dave
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    Nothing beats beating around a 240, beeing a swede and all :rolleyes: Good job!
     
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    • Agree Agree x 1
  11. Deleted member 160369

    Deleted member 160369
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    Guest

    Suggestion: enable anisotropic to the main skin material.
     
  12. CRAZY RACER

    CRAZY RACER
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    YAY a volvo.
     
  13. gianpiero

    gianpiero
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    add reflection

    screenshot_00010.png
     
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  14. fufsgfen

    fufsgfen
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    I remember this car from some other game, it was really long time ago though, and I don't remember which game it was, I think I remember also gmaksi name from long time ago, was it game called Flatout?

    One question comes to my mind, how turbo can add boost to intake when intake has just a throttle body with air filters and no turbo in engine room?

    At lowest graphical settings interior textures look bit unclear compared to other vehicles, but I did not test at higher settings as I don't have dedicated graphics card.

    It seems to be well made in how it drives and that is really all that matters.
     
    • Agree Agree x 2
  15. Youngtimer

    Youngtimer
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  16. gmaksi83

    gmaksi83
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    The other game what you mean was Richard Burns Rally (RBR) and if not have turbo in the engine room the car cant be turbocharged:) but this possible in BeamNG;)
    i take a look on the textures...
    --- Post updated ---
    Hradek Liptakov - Czech republic.
     
    #16 gmaksi83, Jan 15, 2017
    Last edited: Jan 15, 2017
  17. CRAZY RACER

    CRAZY RACER
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    Hradek Liptakov - Chzech republic.[/QUOTE]
    You spellded it wrong it is supos to be Czech Republic.
     
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  18. gmaksi83

    gmaksi83
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    this happening if i write fast;)
     
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  19. CRAZY RACER

    CRAZY RACER
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    Well i write quite slowly.
     
  20. fufsgfen

    fufsgfen
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    Also in BeamNG turbocharging is a lot cheaper than IRL :)

    One thing we need is proper gravel sounds, currently it is bit weird as when driving on asphalt there is lot of tire noise and then on gravel there is nothing, but I believe that is what BeamNG developers are working on at some point, maybe also gear whine is something they will add at some point to engine, but that probably takes a bit of work. This car kind of begs those features to be implemented in BeamNG.
     
    • Agree Agree x 1
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