Ahah, no, that's because I'm stupid and I forgot to enable the speedometer in the new wheel definitions...
Designed a specular map for Maximum Destruction (Gold), for some proper gold/shine effect. Here's the result.
I was thinking like Mohawk Warrior, and partially like Gold Max-D. Like Mohawk Warrior were the decals weren't chrome. And like Gold Max-D where it still has color left. i was thinking the Tan (Bread Part), Pink (Frosting), and Brown (Also Frosting) could be chrome-ish. Kind of like this NSX, chrome, but has color. EDIT: post updated so Yes, I really like that
Why not? You could add it to your collection of Bigfoot paint schemes. Or it could be integrated in the main mod. Your choice.
...It's back! Big thanks to @FLyInG 2 YoUr SoUL for updating the mesh and .jbeam to remove the floor and fix the mesh spiking on impacts. Copy to your mods folder and the Gavril tile should show up just like any other paint scheme currently in the mod.
Well, I just uploaded an update that's going to break this again... I'll update your files to work with the latest version in a moment. Anyway: - Re-enabled collisions for ancillary beamed body parts. - Fixed the remaining nodeGroup errors. - Fixed erratic wheelspeed readings on the tachometer. - Maximum Destruction (Gold): this paint scheme now makes use of specular maps for improved golden gleam simulation. - New paint scheme for the Escalade body: Mohawk Warrior (Chrome). - Updated thumbnails for presets. This update will likely break many separate addons, due to the revisions to nodeGroups. Please update or ask for instructions if necessary.
I know I'm very late in noticing this, but I noticed when you enable independent rear steering, the rear steering ratio is under "Seering" in the tuning section whereas the front steering ratio is under "Steering". I assume this is a typo, right?