i managed to get the rear driveshaft broken message to pop up, and the back tires stopped putting power down, just as they're supposed to. but the rear driveshaft was still visibly there. --- Post updated --- somehow i knew i'd see this sight again... at least it almost never happens unless you're incredibly reckless.
... Seriously, now. You can't have the cake and eat it. Once, you were lamenting the driveshaft disappearing (because of meshBreaking). Official vehicles do this, too, go break the driveshaft of the D15 and watch it vanishing like thin air... Now meshBreaking is disabled - the driveshaft isn't supposed to go anywhere, there are steel loops keeping it in place! To prevent the broken beams to stretch the mesh indefinitely, we moved the trigger beam just below the prop. You're so damn hard to please...
well before it would disappear, but no message would pop up, and the tires would still be getting power. now the message does pop up, and the tires stop getting power, but it doesn't disappear. it's a combination of both cases.
And that's exactly how we designed it? We didn't want it to disappear. And we did want it to break and interrupt propulsion.
Now it "breaks" at both ends. Which is more realistic, I don't think you could split a reinforced driveshaft into two all that easily.
Fuel tank beams can break from impact G-forces to the rear. Try not hitting the rear of the truck... that Nitro is pretty volatile. It's only 2 straps(beams) holding it in.. IRL the impact likely would bend up chassis. Driveshaft... is what it is for right now. We could make every single part of the truck break off (it's already pretty close)... but damn... the lag... when crashing... is .. getting bad. no more breakGroups.. please. (personally I would do away with a lot of the breakage we have already... for the sake of performance on my crappy pc)
i think i may have an idea to fix the suicidal suspension: add limiting straps to keep from overextending the shocks, just like real trucks. (the yellow things)
They could probably be added as graphical enhancers... but the beams in place already limit travel of the suspension. Suspension suicides when driver is suicidal...
Too complicated, such a level of detail implies a fully structured prop, with multiple points of failure and more collision triangles.
Well... the limiters IRL are not to hold the axle on after crashing. They are to prevent the axle dropping out of the shocks when the truck is in the air. They really have no structural strength when the truck is in a crash. I don't get what exactly is the problem with suspension strength? I am using map with much more extreme jumps than any of WF maps, and nothing breaks if I land properly. As I've said before - tire speed on landings should be the same as your forward momentum. Try to land rear down slightly before front, and equally on both left-right tire for best distribution of weight and force. If you land on one tire, of course it's gonna break. If you're holding the brakes, or at WOT when you land... some shit is gonna snap. Physics™ Realism™ To up breakage threshold, we need to know exactly which nodes/beams you're talking about.