Got my first engine back in game. Can't really make it function with the automatic sadly sense it seems shift points are STILL transmission dependent and not engine dependent. Cummins 5.9L 6BT 160hp/400lbsft.
I don't mean to be a dick but If you actually read the dev blog or the update news, you'll learn everything and won't be confused when something happens and it's a new added feature. http://blog.beamng.com/blog/ Here, read this and it'll tell you all the new things added. Engines can stall, be dragged into reverse rotation, restarted with starter motor or by bump starting. If you open up the in game controls. Under I believe gameplay or Vehicle there's an option to set the starter motor. I've found it to be quite helpful when towing cars on a trailer, it'll stop the car from wanting to roll forward or backwards.
70 Outdated and 24 Unsupported mods on the repository right now, more to come (and many skins will be updated to be colorable). Prepare for the wave of updated mods! OT:
Here's the new daily. 1990 Gavril D25 4x4 with a 5.9L Cummins 6BT backed by the 5-Speed manual. 3.55LSD rear diff. 15x9 STX wheels wrapped in 31x12.5/R15 tires. Former army truck. Great beater truck. Solid axle front.