Released Halo 2 Mombasa Endless Highway

Discussion in 'Terrains, Levels, Maps' started by james_uk, Oct 31, 2016.

  1. james_uk

    james_uk
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  2. Dunkleosteus

    Dunkleosteus
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    After traveling at (literally) 315 MPH, it still took me about 3 - 4 minutes to reach the end. It was interesting!
     
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  3. MKPanther

    MKPanther
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    WITH WHAT CAR!?!?
     
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  4. Dunkleosteus

    Dunkleosteus
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    A drag version of the SBR4. I don't remember where I got it. I think it came from either Variety Mod or DJPlopper's Configurations.
     
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  5. grayman9000

    grayman9000
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    *bump* its faster in the Flat-8 Nomi SBR4
    --- Post updated ---
    im downloading the map so i will time myself and post it in the flat 8 nomi
    UPDATE: the tires will pop if i consistently thrust it so i cant get a good time
    --- Post updated ---
    TRIED THE Drag hirochi and got a time of 3:02.3 seconds
     
    #5 grayman9000, Dec 5, 2016
    Last edited: Dec 5, 2016
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  6. alphaskater09

    alphaskater09
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    I stipped almost everything off the old pessima and tuned the turbo and transmission to make it go 315mph before. It doesn't last long before the engine explodes though lol.
     

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    • pessima316mph.jpg
  7. rryz19

    rryz19
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    Looks good! I got tired of using the SSRB Endless highway map so i'll give this a try.
     
  8. zdanger2kz

    zdanger2kz
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    I just, omg. Thank you so much for making this map! JSDVnlj. I can't put into words how much i've wanted to drive cars on this map. Could you possibly do Mombasa Streets from ODST? I would donate money if you did.
     
  9. james_uk

    james_uk
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    I've had a look at it and can see some very nice potential in the map. I would probably have done this much sooner had I known about it (Never played ODST). I've done a quick test port of one of the sections as seen in the screenshots below (may need to copy/paste them into your address bar). Main problems right now is the fact that the pedestrian crossings chew up tyres (Opposing normals clashing) and the frame rate takes quite a hit with just one section of map (Around 30-40 FPS with culling on!).

    http://i.imgur.com/skBwOna.jpg
    http://i.imgur.com/BU419oE.jpg
    http://i.imgur.com/JS0jtpn.jpg
    http://i.imgur.com/eqf24nU.jpg
    http://i.imgur.com/2KSuQdy.jpg
    http://i.imgur.com/2pMIXvr.jpg
    http://i.imgur.com/j4CbYW3.jpg
    http://i.imgur.com/6MimCG6.jpg
    http://i.imgur.com/cjiun6h.jpg
    http://i.imgur.com/qX2ij9E.jpg

    Those Roundabouts make for some nice drift areas ;) Can't make any guarantees when/if I'll fully port this but it is something that I'd like to look into in the future maybe once I'm done with porting Driver 2's Cities....
     
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  10. 1UZ-FE

    1UZ-FE
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    Puuhhhhleeeeeeeease. Video game levels in BeamNG seems to be a great niche here. We need more guys like you!
     
  11. rryz19

    rryz19
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    Is AI gonna be supported eventually?
     
  12. james_uk

    james_uk
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    Unlikely at the moment as I can't find any tutorials that focus on adding ai paths to purely mesh orientated maps. The only one I've found involves decal roads applied to BeamNGs heightmap terrain.
     
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