Ah well then it's a syntax error. I'll check it out. --- Post updated --- Code: { "CRDTest_skin_ScrapFoot":{ "information":{ "authors":"", "name":"ScrapFoot", }, "slotType":"skin_Bigfoot_body", "globalSkin":"ScrapFoot", } } Fixed. You were missing a closed parenthesis at the end.
what did i do wrong for the skin not to show? code: { mapTo = "BigfootBody.skin_Bigfoot_body.ScrapFoot"; diffuseColor[0] = "1.0 1.0 1.0 0.2"; diffuseMap[0] = "vehicles/CRDTest/ScrapFoot/ScrapFoot.png"; dynamicCubemap = "true"; useAnisotropic[0] = "1"; };
Code: singleton Material("BigfootBody.skin_Bigfoot_body.ScrapFoot") { mapTo = "BigfootBody.skin_Bigfoot_body.ScrapFoot"; diffuseColor[0] = "1.0 1.0 1.0 0.2"; diffuseMap[0] = "vehicles/CRDTest/ScrapFoot/ScrapFoot.png"; dynamicCubemap = "true"; useAnisotropic[0] = "1"; }; Material was unnamed (singleton)
Select the body mesh in Blender (Object Mode) -> CTRL + A to Apply Object Transform -> Rotation & Scale. Make sure all three options are checked:
that fixed one issue now another also, would increasing the size ruin the skin for it ie. not show up in-game?
so i made it double sided but it didn't do it sending a zip file --- Post updated --- nevermind, figured it out lol --- Post updated --- thanks for your help
how do i deal with a model that has 2 UV maps? i have a few bodies that are split with front and back
@Fen how did you add the fiberglass on the GDTL body? the two things there aren't there on a body i'm trying to put onto the CRD