mod helpers

Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 2, 2016.

  1. enjoyinorc6742

    enjoyinorc6742
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    does it work simalarly to skins?
    --- Post updated ---
    what did i do wrong here?
     

    Attached Files:

  2. Deleted member 160369

    Deleted member 160369
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    Nothing apparently. What's the problem with it?

    Will look into it now.
     
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  3. enjoyinorc6742

    enjoyinorc6742
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    it doesn't make the truck spawn
     
  4. Deleted member 160369

    Deleted member 160369
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    Ah well then it's a syntax error. I'll check it out.
    --- Post updated ---
    Code:
    {
    "CRDTest_skin_ScrapFoot":{
     "information":{
     "authors":"",
     "name":"ScrapFoot",
     },
     "slotType":"skin_Bigfoot_body",
     "globalSkin":"ScrapFoot",
    }
    }
    
    Fixed. You were missing a closed parenthesis at the end.
     
  5. enjoyinorc6742

    enjoyinorc6742
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    what did i do wrong for the skin not to show?
    code:

    {
    mapTo = "BigfootBody.skin_Bigfoot_body.ScrapFoot";
    diffuseColor[0] = "1.0 1.0 1.0 0.2";
    diffuseMap[0] = "vehicles/CRDTest/ScrapFoot/ScrapFoot.png";
    dynamicCubemap = "true";
    useAnisotropic[0] = "1";
    };
     
  6. Deleted member 160369

    Deleted member 160369
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    Code:
    singleton Material("BigfootBody.skin_Bigfoot_body.ScrapFoot")
    {
    mapTo = "BigfootBody.skin_Bigfoot_body.ScrapFoot";
    diffuseColor[0] = "1.0 1.0 1.0 0.2";
    diffuseMap[0] = "vehicles/CRDTest/ScrapFoot/ScrapFoot.png";
    dynamicCubemap = "true";
    useAnisotropic[0] = "1";
    };
    
    Material was unnamed (singleton)
     
  7. enjoyinorc6742

    enjoyinorc6742
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    its the simple things i forget
     
  8. enjoyinorc6742

    enjoyinorc6742
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    #48 enjoyinorc6742, Dec 8, 2016
    Last edited: Dec 8, 2016
  9. Deleted member 160369

    Deleted member 160369
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    Video is private.
     
    • Informative Informative x 1
  10. enjoyinorc6742

    enjoyinorc6742
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    try again, made it public
     
  11. Deleted member 160369

    Deleted member 160369
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    Select the body mesh in Blender (Object Mode) -> CTRL + A to Apply Object Transform -> Rotation & Scale.

    Make sure all three options are checked:
     

    Attached Files:

    • transform.png
  12. enjoyinorc6742

    enjoyinorc6742
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    that fixed one issue
    now another
    20161207180754_1.jpg
    also, would increasing the size ruin the skin for it ie. not show up in-game?
     
  13. Deleted member 160369

    Deleted member 160369
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    Misconfigured material + not set as doubleSided.
     
  14. enjoyinorc6742

    enjoyinorc6742
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    do i do the double sided thing in blender?
     
  15. Deleted member 160369

    Deleted member 160369
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    Nope, it's one of the attributes for materials.
     
  16. enjoyinorc6742

    enjoyinorc6742
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    so i made it double sided but it didn't do it
    sending a zip file
    --- Post updated ---
    nevermind, figured it out lol
    --- Post updated ---
    thanks for your help
    20161207183557_1.jpg
     
  17. enjoyinorc6742

    enjoyinorc6742
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    how do i deal with a model that has 2 UV maps? i have a few bodies that are split with front and back
     
  18. enjoyinorc6742

    enjoyinorc6742
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    @Fen how did you add the fiberglass on the GDTL body? the two things there aren't there on a body i'm trying to put onto the CRD
     
  19. mydoomfest56

    mydoomfest56
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    i think thats why the textures dont work for me
     
  20. enjoyinorc6742

    enjoyinorc6742
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    you're just doing it wrong.
     
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