Using a section of the intro to Mombasa from Halo 2, I was able to convert it into an endless highway type map. Should take a good couple of minutes till you get to the end of the road. Map originally by Bungie. Download Link: http://www.mediafire.com/file/09zbht7f9ixz1n9/Old_Mombasa_EndlessHighway.zip
After traveling at (literally) 315 MPH, it still took me about 3 - 4 minutes to reach the end. It was interesting!
A drag version of the SBR4. I don't remember where I got it. I think it came from either Variety Mod or DJPlopper's Configurations.
*bump* its faster in the Flat-8 Nomi SBR4 --- Post updated --- im downloading the map so i will time myself and post it in the flat 8 nomi UPDATE: the tires will pop if i consistently thrust it so i cant get a good time --- Post updated --- TRIED THE Drag hirochi and got a time of 3:02.3 seconds
I stipped almost everything off the old pessima and tuned the turbo and transmission to make it go 315mph before. It doesn't last long before the engine explodes though lol.
I just, omg. Thank you so much for making this map! JSDVnlj. I can't put into words how much i've wanted to drive cars on this map. Could you possibly do Mombasa Streets from ODST? I would donate money if you did.
I've had a look at it and can see some very nice potential in the map. I would probably have done this much sooner had I known about it (Never played ODST). I've done a quick test port of one of the sections as seen in the screenshots below (may need to copy/paste them into your address bar). Main problems right now is the fact that the pedestrian crossings chew up tyres (Opposing normals clashing) and the frame rate takes quite a hit with just one section of map (Around 30-40 FPS with culling on!). http://i.imgur.com/skBwOna.jpg http://i.imgur.com/BU419oE.jpg http://i.imgur.com/JS0jtpn.jpg http://i.imgur.com/eqf24nU.jpg http://i.imgur.com/2KSuQdy.jpg http://i.imgur.com/2pMIXvr.jpg http://i.imgur.com/j4CbYW3.jpg http://i.imgur.com/6MimCG6.jpg http://i.imgur.com/cjiun6h.jpg http://i.imgur.com/qX2ij9E.jpg Those Roundabouts make for some nice drift areas Can't make any guarantees when/if I'll fully port this but it is something that I'd like to look into in the future maybe once I'm done with porting Driver 2's Cities....
Puuhhhhleeeeeeeease. Video game levels in BeamNG seems to be a great niche here. We need more guys like you!
Unlikely at the moment as I can't find any tutorials that focus on adding ai paths to purely mesh orientated maps. The only one I've found involves decal roads applied to BeamNGs heightmap terrain.