The BeamNavigator (GPS) in the car is working, in vanilla BeamNG right now it is not working. This means we will likely get working GPS for all cars in the next update.
It's actually just been a little bit over one and a half a month since the last update that wasn't a hotfix (october 4th to now).53 days to be exact. There might be a few reasons why there hasn't been an update yet like: time demanding new features, unexpected bugs screwing up progress or just plainly them saying screw it and adding more stuff. TLDR it has been over one and a half a month since last update but it's only been a few days over that.
they said that the list shouldnt be made oficial because they werent sure if all of the cars will be made
Found this gem on the interweb ... O.T.: Glad they have got the Beam Navigator working so that I don't have to update KOS's GPS mod again ...
http://www.beamng.com/threads/micro-blog-s-march-2016-latest.23153/page-4#post-485412 Manual system is getting reworked as well.
Yeah I see, the shifting is smooth, but I shift the exact same way in the current version, even using a keyboard. Is there auto rev matching confirmed?
Do you use arcade mode? I can't say for sure as it's been ages since i used arcade mode but i think arcade mode actually does revmatch when it shifts. Or it doesn't? I don't know. Someone should correct me on this. The point of the dev post is that in arcade mode manual cars now go into neutral and hold the clutch when they change gears.
The video isn't demonstrating rev-matching, it's showing how when switching gears the shifter passes through N as opposed to instantly going into gear.