Released atoll 26 mars 2020

an imaginary tropical island with a lot of roads.

  1. ThePhotoshopper15

    ThePhotoshopper15
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    Jul 8, 2016
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    11
    Hi again - textures are fine now, looks great again! Thanks :D
     
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  2. bobby_boulgat

    bobby_boulgat
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    Aug 23, 2013
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    hello
    the vegation is near to be entierly placed. I have redone the dirt track. I have added several others paths. Certainly i will put more.
    Some pictures:
    atoll44.jpg atoll45.jpg atoll46.jpg atoll47.jpg atoll48.jpg


    I ve made a map of the map, and i'm searching sponsors for my racetracks
    atoll49.jpg atoll50plan.jpg
     
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  3. RyvyLo

    RyvyLo
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    I really love the names of the sponsors, there's some great creativity here !
     
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  4. bobby_boulgat

    bobby_boulgat
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    thanks! it was very fun to do, in more. I have laugh all alone .... !
     
  5. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat updated atoll with a new update entry:

    M.a.J du 12 novembre 2016

    Read the rest of this update entry...
     
  6. RetroStevie

    RetroStevie
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    May 14, 2016
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    Hi, I updated to the latest version of the map today, but with all the trees it runs very laggy, and the textures are broken on the old version. What should I do?
     
  7. bobby_boulgat

    bobby_boulgat
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    it's strange, normaly, the textures have been repared in the last update. May be clear your cache. I think you talk about the version still anterior
    concerning the trees, i will tell you to erase a part of the palm trees. Since i've puted them, the map has become greedy in resources. In my side, i will try to change the settings of the palm trees LOD, if i arrive to find (i want well some help on this, if someone hears )
     
  8. bobby_boulgat

    bobby_boulgat
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    @DoullPepper , aurais tu une solution par hasard ? est ce que je peux intervenir directement dans le fichier dae des palmiers pour changer le reglage des LoD ? genre tu ouvres avec le bloc note et tu changes 2 ou 3 chiffres
     
  9. DoullPepper

    DoullPepper
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    BeamNG Team

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    There is more simple, you can open trees in the editor and modify for exemple each trees with this setting :

    1.jpg 2.jpg 3.jpg

    And don't forget to save the shape with the little icon at the right.

    I have done a test, it work but at the first try the game crash, but after no problem.
    --- Post updated ---
    Also very very nice made! It's beautifull! (hormis les tonnes d'erreurs causées par les mesh sketshup)
     
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  10. SergentFido

    SergentFido
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    May 30, 2015
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    I second what is explained by Doullpepper. I have a pretty decent to not say very high end PC and it lags a lot only with the pickup. We can clearly see that the palm trees are full quality even the very far ones. When this issue will be solved, the map will be quite FPS friendly i think ! Very nice map !
     
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    • Informative Informative x 1
  11. bobby_boulgat

    bobby_boulgat
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    yeah the palms trees, I have seen a difference when i've putted them
    i've tried to open in the shape editor. and this have'nt work. Crash maybe i don't remember. I haven't retry.
    In all case, my issue seem easy to resolve. enough in principle :)

    thank you at both
     
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  12. Diggit_nz

    Diggit_nz
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    Jun 24, 2016
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    15
    Great looking map however I would like the main road to by like a 4 lane road or something and the dirt racing track place should not be so slippery! I slide everywhere on that track with every vehicle. I would also like the tarmac race track to be longer and a little bit less bumpy. Thanks! :D
     
  13. bobby_boulgat

    bobby_boulgat
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    I take note, but sincerely, i'm not sure to apply these changes
     
  14. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat updated atoll with a new update entry:

    MàJ du 28/10/16

    Read the rest of this update entry...
     
  15. JayPlaysBeamNG

    JayPlaysBeamNG
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    Sep 5, 2016
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    Awesome map!
    Superbe carte!
     
  16. bobby_boulgat

    bobby_boulgat
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    thank you !
     
  17. bobby_boulgat

    bobby_boulgat
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    someone can help me concerning the sounds in the rally scenario ? Since the last update, they doesn't start at the beginning. I'm searching i don"t find. it's dead or what?

    unpack atoll into beamng/levels/
     

    Attached Files:

    #37 bobby_boulgat, Dec 27, 2016
    Last edited: Dec 27, 2016
  18. RyvyLo

    RyvyLo
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    Yeah I have no idea why this doesn't work anymore.
    Hopefully, I've been messing with what's possible to do in scenarios lately and I might have found a workaround for your problem : It's possible to trigger sound effects using lua triggers and in this case having the sounds starting from the beginning. I think an example is worth 1 000 words, so hopefully you'll be able to figure out how to adapt the code used in the example below to work with your case
     

    Attached Files:

  19. bobby_boulgat

    bobby_boulgat
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    unbelievable ! i was thinking i never couldn't to make my scenars. You are my savior ! All the beamng's people can say "thank you very much RyvyLo" and prostrate before you.

    merci beaucoup
     
    #39 bobby_boulgat, Jan 9, 2017
    Last edited: Jan 9, 2017
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  20. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat updated atoll with a new update entry:

    update of the 25 janvier 2017 -maybe the last-

    Read the rest of this update entry...
     
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