I have shown only a screenshot. I'm not going to prove to anyone anything. you've seen the screenshots here Nordschleife and hot rod from the Miura, obviously a ported from another game. however, such questions are not asked him. why the same? -because I'm Russian?
ummm, no, thats incorrect, Mirua DIDNT, port anything, he/she makes his/her own vehicles, he/she actually had vehicles in ror that were never released, so he/she probably ported there vehicles from ror to beamng
Miura makes his own stuff. We have all known him from the Rigs of Rods community for years. You come from nowhere with finished tracks and vehicles that you obviously didn't make and slap them on pre-existing node/beam structures. I bet the Audi A8 is just using the Grand Marshal node/beam.
I'll prove it though. On everyone's favourite Russian social networking site, the Monza track was released under the name Alexey Alexeev. The Monza track that you released, as well as other mods you also released on these forums are credited under Alexey Alexeev. On the other community, modded vehicles are posted by the same Alexey Alexeev and are classed as "private" and you say that you are selling them. For one, that is illegal because you do not have the manufacturers licence, nor do you have any affiliation with BeamNG, and the models and a majority of the N/Bs aren't even yours. I wish some Russians would stop giving other Russians a bad name.
And he is most likely using the Marshal N/B. Agreed. Its not because your Russian, its because, you just show up one day, then all these tracks, maps, etc, are showing up. I mean what are we supposed to think Skiper? Miura is a well known member of the Ror forums, so he doesn't need to prove it, we know he's making the materials he has. We are unsure on you. I mean, did you make that car? The Jbeam? The maps? And all the others. I mean come on?
Whoa, you are a mind reader... I was just going to ask someone to make a skin like this where the bumpers were the same colour as the rest of the car. Anyway, went out rallying for a while in the Covet, now it definitely needs a wash...
Okay, you've inspired me to include alt versions of the Covet's textures for body colored bumpers for the next update
Ding! Dirt decal. I went in the materials.cs file and removed the comment tags (//) from all the lines that had the word "dirt" in them
I get so little time to actually play this on my desktop, I completely forget that this game has a 'highest' setting... I'm always playing 'lowest' on my laptop at night. (imported from here) (imported from here) Stunning.
Uhh... there's a bunch of lines, but if you just want the main body to be dirty, then remove the comment tags from "diffuseMap[3] = "vehicles/awdhatch/hatch_dirt.dds";" somewhere close to the top of the document. Also, if you want to put dirt on the glass, remove the comment tags from this line: "diffuseMap[2] = "vehicles/awdhatch/hatch_glass_dirt.dds";"