2 terrain blocks?

Discussion in 'Content Creation' started by MxT333, Nov 4, 2016.

  1. MxT333

    MxT333
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    Hello, simple question, i think...
    Can I have 2 terrain blocks?
    i have 2 blocks, on 1 i can drive on,
    the other one is there visible, but not drivable.
    both properties seem to be the same.
     
  2. NistingurA

    NistingurA
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    No,

    The engine of the game can only have one Terrain block at once

    The otherone will always have no collision
     
  3. MxT333

    MxT333
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    ok, so it would also be better using a skybox instead of making background scenery? I made a map on 1000x1000 but id want to expand it length wise 2000x1000 is that possible?
    --- Post updated ---
    thanks for your help btw.
     
  4. gigawert

    gigawert
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    I usually just have one terrain block as the actual map (for this to have collision, it must be above the other terrain blocks on the scene tree), and several other terrain blocks adjacent to it solely for scenery. You don't need collision for the scenery; you're not going to drive there! :)
     
  5. Dunkleosteus

    Dunkleosteus
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    Holy crap, now I know why my "Mt. Everest" map I was creating a few months back would have drive-through terrain. The map is long gone now though.
     
  6. MxT333

    MxT333
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    completely unrealated but is there a tutorial or something to make new terrain material? ex. making new rock texture, or new material like snow or ice? Thanks!
     
  7. gigawert

    gigawert
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    I could make a video tutorial on that in the morning. But I can say right now that it is easy to make a new terrain material that looks like something but it is very hard to make it act realistically (like trying to create a new dirt texture that acts like dirt). So these custom textures are mainly used as decoration, painted under the road, or painted where players most likely will not drive.
     
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  8. MxT333

    MxT333
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    that would be HUGE! I got some of it down but importing my own files/texture material would be an awesome bonus to any new created map.
     
  9. torsion

    torsion
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    Here is a tutorial to generate the preferred type of backdrop: Ouerbacker - [Tutorial] Making a simple distant terrain for your map It should be possible to use L3DT instead of World Machine. The free version of L3DT supports 2048x2048 which is much higher than the free version of World Machine (which Ouerbacker warns against using in the tutorial).
    I recommend sticking with good numbers, eg powers of 2: 256, 512, 1024, 2048, 4096, etc. In any case, it's [relatively] easy to extend the terrain. Export it to a heightmap, edit it in either Photoshop or GIMP, then import it into the game again. Using your image editing program of choice you'll simply extend the canvas in whichever directions you desire... again, ideally sticking with "good" numbers". IIRC you must ensure that the output is grayscale, single channel, and 16-bit. (FWIW your entire workflow while editing the image should be 16-bit or you'll ruin your terrain.)
     
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  10. MxT333

    MxT333
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    yea i stick with 1024 and 2048 at the moment until maybe i learn to use blender and make some bigger maps. Right now the terrain editor is ok as long as it doesn't bug out on me like on the sides. But lets say I was to want to add red rocks like from mars, with a river of lava and have custom color dds files in my materials? So that I could just painter on. :) Thanks for the help guys!
     
  11. torsion

    torsion
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    My advice is to work with what you've got for a while. Generally it's best if you stretch your limits one at a time.

    EDIT: By which I don't mean that you should do nothing of course! I was recommending that you pick one question and figure it out. Several questions have already been answered in this thread so far.
     
    #11 torsion, Nov 6, 2016
    Last edited: Nov 6, 2016
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