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Weird thing with skins

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DankMemeBunny, Oct 24, 2016.

  1. DankMemeBunny

    DankMemeBunny
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    Jun 24, 2016
    Messages:
    1,540
    I noticed this while making a van skin (shrek one) but I was wondering with the skin uvs how do I get it to not look weird?
    example:
    screenshot_00466.png
     
    #1 DankMemeBunny, Oct 24, 2016
    Last edited: Oct 24, 2016
  2. AdamB

    AdamB
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    It has to deal with if you are using the "OverlayMap[2]" vs the "DiffuseMap[2]" in the materials.cs file.
    if you made your skin off the "van_c" file, put it under "diffuseMap[2]"

    Hope this helps
     

    Attached Files:

    • Untitled.png
  3. DankMemeBunny

    DankMemeBunny
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    Im a bit confused by what you said there. But from what I get if I am using van_c file I put it under diffusemap[2]
     
  4. AdamB

    AdamB
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    That is correct. OverlayMap wraps the vehicle differently than DiffuseMap
     
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