Automatic Mod Disabler

Discussion in 'Ideas and Suggestions' started by NoxiousFumes, Oct 21, 2016.

  1. NoxiousFumes

    NoxiousFumes
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    I think it would be a good idea if you could set up a system that automatically disabled mods. It would disable the mods one by one until the bug you currently have is gone. To show you how I would like this system to work, let me give you an example. You have a glitch that is preventing the Ibishu Covet from loading, and you have 100 mods that currently affect the covet. Any of the mods could be breaking the Covet, and you do not know which one is it. When you activate the feature, it would disable the first mod in your list affecting the vehicle and then reload the vehicle. The vehicle does or doesn't load. If it does load, you press a key to stop the process and give you a dialogue box asking if you want to disable and/or delete the mod. If the vehicle doesn't load, the feature will continue doing it with the next mod. Eventually, you will find the mod causing the problem without having to do anything but press a key when the vehicle loads. If by any chance none of the mods are causing a problem, it would ask whether you would like the verify game integrity, like in the launcher. After the game completes the latter, it will restart and attempt to load the vehicle. If the vehicle loads, then hooray. If the vehicle refuses to load, you will get redirected to Dev support and/or the bug reports part of the forum. This feature would work in almost the same fashion to how windows diagnostic works, at least in the appearance. The code would also be pretty easy. I have a little experience in coding, and what this feature is basically asking is a loop with a exit, which lead to some choices.
    So in conclusion, this would be my suggestion to a feature which I think would be helpful to the lazy and would be pretty easy to make. Thank you for reading my suggestion. (Phew! That took me 15 minutes to type and edit! I actually used almost everything I learned about writing persuasive essays in school)
     
    #1 NoxiousFumes, Oct 21, 2016
    Last edited: Oct 21, 2016
  2. randomshortguy

    randomshortguy
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    Is it so hard to just disable your mods one by one? I've always thought that mods causing problems is a user issue, not something developers need to deal with. They implement mod support, you manage your mods.
     
  3. NoxiousFumes

    NoxiousFumes
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    But what if you have over 200 mods in your game? Would you prefer to just sit there for an hour disabling mods? (Btw I edited everything to sound better. Is it good?)
     
  4. BowlerHatJack

    BowlerHatJack
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    Not so sure about this one. It's a nice idea but is it worth the time to create? I personally have 300 mods. It's alot when you suddenly notice one or a few other mods is creating errors. It was annoying when i tried to fix my no texture Gavril H series lights. I don't usually take out the mods one by one. i take out them in chunks and try to remember what mod the next chunk starts at. If the problem is gone i just start taking smaller chunks out the same chunk. And of course use some common sense about what mod is more likely to cause the error and not just go blindly.
     
  5. lukerules117

    lukerules117
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    It isn't too hard to guess what mods may have an effect, sure you might have 200 mods but a new feature wont work for a certain vehicle or a part doesnt show up then you'd want to start by checking all the mods that might replace a file used in it and chances are even if you have 200 mods you probably dont even have more than 20 mods that affect one specific thing
     
  6. Nadeox1

    Nadeox1
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    The game isn't a sentient entity.
    It doesn't know what your problem is. It will just tell you 'Hey, something is not working. Fix it'.
     
  7. NoxiousFumes

    NoxiousFumes
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    I know it doesn't know. It says in my suggestion when YOU see the problem gone YOU indicate to the game by pressing a key.
     
  8. VeyronEB

    VeyronEB
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    Would take forever for the game to disable every mod, reload the physics and see if it works. It already takes about 8 seconds to edit a file and reload it in game. 8 seconds each for 200 mods is almost 27 minutes of just looking at your screen waiting to fix things. Not to mention multiple mods can have multiple specific problems etc.

    tl:dr No.
     
  9. lukerules117

    lukerules117
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    not to mention that in those 27 minutes you could find the problem on your own :p
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    There's an easier way to do this. Open your mod folder. Hit the sort by date button. Delete your most recent mods effecting vehicle going back to before you got the issue. Takes you less time to do this than the game.
     
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  11. Nadeox1

    Nadeox1
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    Sounds like disabling the mod manually to me, which is already a thing.
     
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