Released atoll 26 mars 2020

an imaginary tropical island with a lot of roads.

  1. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat submitted a new resource:

    atoll - a imaginary tropical island with a lot of roads.

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  2. Firepower

    Firepower
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    Hey bobby ! I found some issues with the map, maybe you're aware of them.
    - the skybox looks a bit weird but maybe it's on purpose
    - these houses need MIP maps for their textures

    this roof texture too (orange one)

    - this bridge grabs tires and pops them, you may need to edit the colmesh.

    - I'm experiencing a framerate drop when I'm looking in this general direction, no idea why sadly

    That's all I could find for now !

    I'm not hating on your map, I'm just reporting the problems I found ;)
    Other than that it's a really good map with a lot of potential :D
     
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  3. bobby_boulgat

    bobby_boulgat
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    @Firepower
    I know, don't worry. thank for your feed back. The map version of the mod is older than in the the first post of my thread. If you look this one, you will see that all the textures have midmap. Concerning the skybox, i didn't have seen. i've certainly done settings of shit. And for the wooden bridge, I just take it in jungle rock island. For the moment, i'm not able to edit colmesh
     
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  4. mumc.289

    mumc.289
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    nice mod. loved it.
    can you add some potholes to this map?
    thanks.
     
  5. RyvyLo

    RyvyLo
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    I tried your map and I think I know how to fix some fps issues :

    - If you look into most buildings, they have a texture in the inside : getting rid of it could save some fps
    screenshot_00170.png

    - Also I suspect you export your objects directly from sketchup. However this software has bad exporting and will basically create all kinds of useless vertexes. I advise you to import these .dae in Blender, delete the random useless things sketchup did and then reexport it in .dae .

    - Also you don't have any LOD or Imposter on your objects : as soon as they are in sight of the player, they are fully loaded and can cause fps drops. You could easily set up an imposter (which is a flat texture of your object), by selecting an object in the level editor, going into the shape editor and ticking the "Use Imposter" checkboxe

    Anyway, good luck on making this map, and I love the in-game thumbnail !
     
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  6. bobby_boulgat

    bobby_boulgat
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    thank you, it's nice
    yes i'm studying the question. I have some problems with the imposters, although it seems simple... what noob
    On the other side, I have added mipmaps to the models, and decrease the quantity of mesh road. Fps are already better
     
    #6 bobby_boulgat, Jul 7, 2016
    Last edited: Jul 24, 2016
  7. bobby_boulgat

    bobby_boulgat
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    Update 24-07-16:
    -Race track nearly finished
    -A little more of trees. Still a lot of work to do....
    -Less of mesh roads, sometime replaced by statics objets
    -White lanes decals nearly finished
    -Less problems of collisions with some buildings and meshes
    -settings on the water, the sky, the terrainblock and others things ...
    -The most part of the objets have imposters, now. Not alls.I don't understand why some doesn't want to works. Because missing textures ??? i'm investigating. I'm always trying to improve the frame rate issues. I can to replace again some meshes by statics with imposters
     
  8. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat updated atoll with a new update entry:

    update of the 24-07-2016

    Read the rest of this update entry...
     
  9. wearyNATE15

    wearyNATE15
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    no roof when in driver camera on this map for any car
     

    Attached Files:

    • 20160724204621_1.jpg
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  10. bobby_boulgat

    bobby_boulgat
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    problem solved today
     
  11. bobby_boulgat

    bobby_boulgat
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  12. davidinark

    davidinark
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    I loved playing around on this map!
     
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  13. bobby_boulgat

    bobby_boulgat
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    the work go on. I plant trees every where. The vegetation on the side of the road around the main island is done. Idem around the town. About 50% of the vegetation is placed
    atoll36.jpg atoll37.jpg atoll38.jpg atoll39.jpg atoll40.jpg atoll41.jpg
    c'est long. c'est le bazar. c'est la jungle

     
    #13 bobby_boulgat, Sep 10, 2016
    Last edited: Sep 11, 2016
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  14. bobby_boulgat

    bobby_boulgat
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    bobby_boulgat updated atoll with a new update entry:

    update of the 21-09-16

    Read the rest of this update entry...
     
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  15. Snowhector07

    Snowhector07
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    Nice. Guess everyone these days likes doing vids of the maps lol.

     
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  16. ThePhotoshopper15

    ThePhotoshopper15
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    Hello, there seems to be an issue with "no texture" popping up over the map. This happened rather suddenly, didn't have this problem before. Would this be an issue with my game or with the map itself, because no other maps seem to have this issue right now?

    upload_2016-10-6_1-15-2.png

    Thanks in advance, and amazing map - absolutely love it!
     
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  17. bobby_boulgat

    bobby_boulgat
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    hello,
    it's same at home. not only on this map. even after to clear the cache. I can solve the problem such that it doesn't come back, but you have to wait an update.

    thank you
     
  18. ThePhotoshopper15

    ThePhotoshopper15
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    Hi, thanks for replying, looking forward!!
     
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  19. bobby_boulgat

    bobby_boulgat
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    :) your enthusiasm pleases. thank you, it's motivating. I will see for to correct this issue this weekend, on this map and on the other, and will post updates. There isn't much progress, but at least they will be presentable.
    yo
     
  20. bobby_boulgat

    bobby_boulgat
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