so say I'm driving down a dirt road. I run over a slightly large rock. That rock hit the right side of my front axle. would it do anything? Like make the wheel wobble? (got that from carmageddon on my Ipod)
Yes, I think Gabe said somewhere that there is such a thing. He gave the example of a car hitting the curb hard enough, damaging the axle. There even was a picture of it, I think with the Grand Marshal with front right axle damaged. Moved back due to hitting the curb
Gabe mentioned bent control arm if I remember correctly. Control arms have nothing to do with wobbling wheel, and if bent the car just don't want to go straight. Yes, it's here: http://www.beamng.com/threads/130-Screenshots!/page2?highlight=bent+control
When we implement the new wheel model it will support bending of the wheel hub/axle causing wobbling Axles will also be able to break causing a wheel to lose power.
Nice How about wheels fully (or partially) separating from the car?? Although as I write this I feel like this is obviously going to be there
Nice Can't wait to drive the Grand Marshal without front wheels (no matter however slow I'll have to go)
Oh good! I hated how in ROR, it didn't matter how much damage you did to your car, the wheels would always hang on by a thread. I am looking forward to the release!
Speaking of wheels - the rim itself can be bent or broken as the rest of the car? Flat and loosing the tire, damaging spokes of the rim, like on this pic:
Bent, hopefully, with the new wheel model we plan to implement. Broken spokes - may not be possible, we'll see.
Also it will be cool to have advansed tire model, like tire pressure, temperature. On cold tires car will have prety bad traction than on warmed up tires. I know that it's nightmare for programer to code it, but maybe it will be posible?
Since tires are detachable will the problem of bumpers and other body panels hanging by an invisible beam carry over with the new beam system. I know it isn't ROR but that seemed to be a beam/node problem.