I have a couple projects that are already more than halfway done, which I would definitely like to finish and release . It will all depend on how much time I can find to work on them .
Hm. It's not like those two projects are a secret. I've already posted screenshots/videos of them in the forums. You'll have to do a bit of research .
Took me like 45sec to find both, be more self-reliance, make yourself just a bit of toil, instead of asking everybody to give you all on silver plate and don't spam forum all over the place, please. Spoiler http://www.beamng.com/threads/devel...r-contributing-post.1575/page-345#post-357454 http://www.beamng.com/threads/commu...ge-of-beamng-drive.1141/page-1105#post-376821
Really still impressed with this after the recent update. Have been flying it with my Joystick and it handles well. Unfortunately it flies too well to actually be able to do many aerobatic maneuvers. Simply because no matter what I do I simply can't seem to stall it. Will keep flying no matter what I do. So it is really hard to perform snap rolls and hammerheads etc. Just limitations with the game's aerodynamics engine I guess.
Thanks for your comment! And you are right in pointing out that the current behaviours are not realistic. Yup, exactly. BeammNG is not a flight simulator, that needs to be clear. Thus, it does unfortunately not accurately simulate the behaviour of stalls or other "complex" events. BeamNG uses a simpler aerodynamics approach (still decently advanced though) which works fine for now for the car-driving focused game BeamNG.drive is. And just the fact that the current physics make it possible for a plane to fly (when that was never its focus) is quite remarkable. That said, I might or might not be using the current physics to its full potential with this mod. Who knows. I tried my best, and I'm pretty happy with the results .
Just saw that video of the WIP Mosquito. Wow, wow, wow!!!! It's amazing what you have accomplished with your HMX and the weight shift, but that helicopter was out of this world!!! There aren't many good helo sims out there, so, if and when that mosquito is released, BeamNG could become the best helo flight sim by a long shot! And knowing that it has a virtual swashplate just makes it all the more special! But I shouldn't hijack this thread, the HMX is an awesome piece of art, thanks for keeping it updated for the newest release.
Does anyone have this issue? Basically the plane (only tested on the aerobatic once) will tend to go off to the right a bit. I fly with a controller btw.
That is called torque effect. The propeller spins one away, which leads to the plane rolling slightly in the opposite reaction, or in some cases a mild yawing movement. Perfectly normal.
Sure, if you change the laws of physics, then yeah. Otherwise it's pretty hard cause it's not coding, it's a consequence of using a physics simulator.
Well iirc in real life you have trims (very small flap on alienor, elewator and rudder). And when you go with fixed speed you can set trims that plane will fly almost perfectly straight.
Well, jbeaming trim tabs would result in a higher node count and a lot of extra coding and controls. If you want you can probably experiment with the hydros' values to make the plane spawn with the controls in a certain position, but that plan pretty much falls apart whenever you change your heading or speed in a significant way.