I noticed the trailer's mudflaps says Randolph on it... Could this be a trailer manufacturer or a mudflap manufacturer?
That's exactly what I said on Update Speculation thread but anyways maybe Randolph would do flatbed and other trailer types like dump trucks?
Didn't the Devs say that we wouldn't be getting semi trailers until they could render them on separate cores... Have they finally achieved this? HYPE!
Sooo, does that mean that they'll act like another vehicle?? That should massively improve performance for trailers on my CPU as it has low single-core performance
If the trailer is skinable does that mean the t-series will be too. p.s.any one else think an air deflector would look nice
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Maybe all trailers will be able to attach/detach now as in RoR. And if they will be separate "vehicles",they will have own skins and functions. --- Post updated --- In that case will be lot of mods outdated.
it should help just about everyone really. Even a maxed out intel CPU gets pushed hard with idea of having the trailer and T series share a core at moment. T series is the most complex JBeam in game, add a trailer ontop of that and jeeze... But considering TDevs recent work on ropables, I'm hoping next update does indeed feature proper inter-vehicle tie down and hitching (for trailer)
I think those buildings heights are just fine for the size of the map. If you flesh out the rest of the area with other decently sized offices/warehouses/apartments/etc, then you can have yourself a grade A cityscape.
You could also add: -water towers on top of some skyscrapers -small shops and Buissness nestled inbetween some of the buildings -buildings that have shape, not just a big ugly rectangle sticking out -bus stops -a highway going through the city And some more!
Awesome, will be wondering, since they said in the future there is a chance that they will be switching to more diverse vehicle types, so that could mean we could have some cable cars going around WCA in the future, that would be awesome