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'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. B727ClassicFlyer

    B727ClassicFlyer
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    I noticed the trailer's mudflaps says Randolph on it... Could this be a trailer manufacturer or a mudflap manufacturer?
     
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  2. Dealercrash

    Dealercrash
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    That's exactly what I said on Update Speculation thread but anyways maybe Randolph would do flatbed and other trailer types like dump trucks?
     
  3. TripleAye

    TripleAye
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    Holy crap! It looks so awesome, good to wait another week.
     
  4. Deleted member 1747

    Deleted member 1747
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    Guest

    New trailer lookin' pretty good :D
    Hopefully it won't lag me out :(
     
  5. crazikyle

    crazikyle
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    You can quote posts from the developer section, just takes some effort:
     
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  6. Teoman

    Teoman
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    Im on phone :/
     

    Attached Files:

    • Screenshot_20160709-004046.png
  7. crazikyle

    crazikyle
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    Still possible, just requires more skill and patience navigating the tiny phone screen.
     
  8. bhorton

    bhorton
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    Didn't the Devs say that we wouldn't be getting semi trailers until they could render them on separate cores... Have they finally achieved this? HYPE!
     
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  9. clayton8or

    clayton8or
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    They did say "New Possibilities"...
     
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  10. Deleted member 1747

    Deleted member 1747
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    Sooo, does that mean that they'll act like another vehicle?? That should massively improve performance for trailers on my CPU as it has low single-core performance
     
  11. 111111111

    111111111
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    If the trailer is skinable does that mean the t-series will be too.
    p.s.any one else think an air deflector would look nice
     
  12. mumboking

    mumboking
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    Or... Change the "data-posturl" attribute of another reply button using the Web Dev tools in your browser. :p
     
  13. MRcrash

    MRcrash
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    BeamNG Team

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    Maybe all trailers will be able to attach/detach now as in RoR. :) And if they will be separate "vehicles",they will have own skins and functions.
    --- Post updated ---
    In that case will be lot of mods outdated.
     
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  14. SixSixSevenSeven

    SixSixSevenSeven
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    it should help just about everyone really. Even a maxed out intel CPU gets pushed hard with idea of having the trailer and T series share a core at moment. T series is the most complex JBeam in game, add a trailer ontop of that and jeeze...
    But considering TDevs recent work on ropables, I'm hoping next update does indeed feature proper inter-vehicle tie down and hitching (for trailer)
     
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  15. crazikyle

    crazikyle
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    I think those buildings heights are just fine for the size of the map. If you flesh out the rest of the area with other decently sized offices/warehouses/apartments/etc, then you can have yourself a grade A cityscape.
     
  16. Car8john

    Car8john
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    You could also add:
    -water towers on top of some skyscrapers
    -small shops and Buissness nestled inbetween some of the buildings
    -buildings that have shape, not just a big ugly rectangle sticking out
    -bus stops
    -a highway going through the city

    And some more!
     
  17. j2305432

    j2305432
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    I hope the city part of the map will be similiar to SF, I mean something like this:



     
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  18. Car8john

    Car8john
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    It's likely
     
  19. coolusername

    coolusername
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    Cable Car tracks! (= BeamNG.SanFran)
     
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  20. Dealercrash

    Dealercrash
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    Awesome, will be wondering, since they said in the future there is a chance that they will be switching to more diverse vehicle types, so that could mean we could have some cable cars going around WCA in the future, that would be awesome
     
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