Released VR_City 1.04

A simple virtual city.

  1. mumboking

    mumboking
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    Joined:
    Jun 11, 2015
    Messages:
    1,400
    Try putting this in "Documents\BeamNG.drive\levels\vr_city\art\shapes\materials.cs" (Create the folders and file if needed.) ;)
    Code:
    singleton Material(vr_gridsky)
    {
      mapTo = "vr_gridsky";
      specularPower[0] = "3";
      pixelSpecular[0] = "1";
      useAnisotropic[0] = "1";
      colorMap[0] = "levels/vr_city/art/shapes/vr_road.dds";
      emissive[0] = "1";
      castShadows = "0";
      diffuseColor[0] = "1 0 1 1";
    };
    singleton Material(vr_road)
    {
      mapTo = "vr_road";
      specularPower[0] = "1";
      pixelSpecular[0] = "1";
      useAnisotropic[0] = "1";
      colorMap[0] = "levels/vr_city/art/shapes/vr_road.dds";
      specular[0] = "0.5 0.5 0.5 1";
      diffuseColor[0] = "0 1 0 1";
    };
    singleton Material(vr_intersection)
    {
      mapTo = "vr_intersection";
      diffuseMap[0] = "vr_intersection.dds";
      specularPower[0] = "3";
      pixelSpecular[0] = "1";
      useAnisotropic[0] = "1";
      specular[0] = "0.5 0.5 0.5 1";
      diffuseColor[0] = "0 0 1 1";
    };
    singleton Material(vr_lightpole)
    {
      mapTo = "vr_lightpole";
      diffuseMap[0] = "vr_lightpole.dds";
      specularPower[0] = "3";
      pixelSpecular[0] = "1";
      useAnisotropic[0] = "1";
      specular[0] = "0.5 0.5 0.5 1";
      diffuseColor[0] = "1 0 0 1";
    };
    singleton Material(vr_build)
    {
      mapTo = "vr_build";
      diffuseMap[0] = "vr_build.dds";
      specularPower[0] = "3";
      pixelSpecular[0] = "1";
      useAnisotropic[0] = "1";
      specular[0] = "0.5 0.5 0.5 1";
      diffuseColor[0] = "1 1 0 1";
    };
     
    #41 mumboking, Mar 1, 2016
    Last edited: Mar 1, 2016
  2. F150 Ranger

    F150 Ranger
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    Joined:
    Aug 4, 2013
    Messages:
    83
    Two thumbs way up :D! You did a great job on this. I love the map, it's my new go-to! When I add ai drivers and chase them around it reminds me of the movie Bullitt. A map done in the same style as yours based on the hills of San Francisco would really be fun for ai chases. I'm pretty bad at making maps but I might have to give it a shot sometime. If you happen to like my idea and get a map like that made before I do I wouldn't hold it against you ;).
    bullitt-jump.jpg
     
  3. razor250

    razor250
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    Dec 31, 2013
    Messages:
    1
    I think that the blue neons on buildings edges and edges of the road (like in the movie that i forgot the name) will looks nice on this map :D
     
  4. Lordpixel98 ⌐■_■

    Lordpixel98 ⌐■_■
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    Joined:
    Jan 9, 2016
    Messages:
    1
    I watch WhyBeAre do a video on the map and I thought the map looks great so I'm going to play it.
     
  5. CanRocker5

    CanRocker5
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    Joined:
    Apr 23, 2016
    Messages:
    23
    there is only one thing i dislike and it is that there is no parking garage. it would be epic if you add one. i rate four stars. :)
     
  6. Dr1ftxK1ng

    Dr1ftxK1ng
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    Jun 1, 2015
    Messages:
    292
    nadeox1 can you put in public the script you use for the night lights pls. I want to use it in my mods maps
     
  7. Logi_Veloce

    Logi_Veloce
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    Jun 25, 2015
    Messages:
    651
    How about you shoot him a PM about it ^
     
  8. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
    Messages:
    14,697
    It's from @Ouerbacker as I wrote in the credits.
    Just PM him and ask if you can use it.
    You can check the file yourself by downloading the map and checking the 'server' folder
     
  9. Dr1ftxK1ng

    Dr1ftxK1ng
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    Jun 1, 2015
    Messages:
    292
    thx
    =)
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  11. Caelan0

    Caelan0
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    Mar 3, 2016
    Messages:
    35
    uhm...........I BELIEVE I CAN FLY!!!
     
    #51 Caelan0, Apr 25, 2017
    Last edited: Apr 25, 2017
  12. MSAguy

    MSAguy
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    Jun 5, 2017
    Messages:
    32
    Um... The street lights are on when the map is spawn (it is daytime).
     
  13. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    What game version? (Written in main menu)
     
  14. MSAguy

    MSAguy
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    Jun 5, 2017
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    32
    ﹰv0.9.0.5
     
  15. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Works fine over there.
    Make sure you don't have an older version of the map lying around.
     
  16. MSAguy

    MSAguy
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    Jun 5, 2017
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    I'll try on changing the time in the enviroment option. It's turned off when the map is launched.
     
  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I mean, the problem is probably caused by something else.
    Maybe you have the older version of the map around or something?
    Make sure you are using the latest version.

    In the launcher choose 'Clear Cache' and the 'Safe Mode'. Then enable only this mod, and check again.
     
  18. MSAguy

    MSAguy
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    Jun 5, 2017
    Messages:
    32
    Ok. Noted with thanks
     
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