Solved Beacon light not spinning

Discussion in 'Mod Support' started by NinetyNine!, Jul 14, 2016.

  1. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    Hi , i'm currently working on a beacon-light for the barstow , but somehow the bulb won't spin.

    the node/beam connections are fine and the beacon 'sits' on it's place.
    screenshot_01780.png screenshot_01781.png

    but as soon as i press on M , it simply won't start spinning. i did that on other cars before , it worked perfectly there , but the barstow seems to have problems with it.

    here is the jbeam :

    Code:
    {
    "vmbarstow_beaconlight_red": {
        "information":{
            "authors":"BeamNG , Ninetynine",
            "name":"Red Beacon Light",
            "value":50,
        }
        "slotType" : "barstow_mod",
        "glowMap":{
                "beaconlight_red":                   {"simpleFunction":"lightbar", "off":"beaconlight_red", "on":"beaconlight_red_on"},
                "beaconlight_red_glass":                   {"simpleFunction":"lightbar", "off":"beaconlight_red_glass", "on":"beaconlight_red_glass_on"},
            },
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["beaconlight_red", ["beaconlight"], [], {"pos":{"x":0, "y":0.25, "z":1.32}}],
        ],
    
        "props": [
              ["func"      , "mesh"              , "idRef:", "idX:", "idY:"            , "baseRotation"        , "rotation"                 , "translation"        , "min", "max", "offset", "multiplier"]
              ["beaconSpin","beaconlight_bulb", "bl2r","bl2l","bl1r",  {"x":270, "y":0, "z":0} , {"x":0, "y":0, "z":1}    , {"x":0.0, "y":0, "z":0}, -360, 360, 0, 1,{"baseTranslation":{"x":0.08, "y":0.08, "z":-0.04}}],
    
              {
                  "lightInnerAngle":0
                  "lightOuterAngle":70
                  "lightBrightness":0.6
                  "lightRange":15
                  "lightColor":{"r":255, "g":50, "b":50, "a":255}
                  "lightAttenuation":{"x":0, "y":0.42, "z":0.07}
                  "lightCastShadows":false
                  "texSize":512
                  "shadowSoftness":1
                  "flareName":"vehicleHeadLightFlare"
                  "flareScale":0.1
              },
    
              ["beaconSpin" ,      "SPOTLIGHT"        , "bl2r","bl2l","bl1r", {"x":85, "y":0, "z":0} , {"x":0, "y":0, "z":-1}    , {"x":0, "y":0, "z":0}, -360, 360, 0, 1, {"baseTranslation":{"x":0.5, "y":0.5, "z":0.09},"deformGroup":"beaconlight_break"}],
              ["beaconSpin" ,      "SPOTLIGHT"        , "bl2r","bl2l","bl1r", {"x":265, "y":0, "z":0} , {"x":0, "y":0, "z":1}    , {"x":0, "y":0, "z":0}, -360, 360, 0, 1, {"baseTranslation":{"x":0.5, "y":0.5, "z":0.09},"deformGroup":"beaconlight_break"}],
          ],
         "nodes": [
             ["id", "posX", "posY", "posZ"],
             {"selfCollision":true}
             {"collision":true}
             {"nodeWeight":0.76},
             {"frictionCoef":0.7},
             {"group":"beaconlight"},
             {"nodeMaterial":"|NM_METAL"},
             ["bl1l", 0.08670, 0.17000, 1.35035],
             ["bl2l", 0.08670, 0.33000, 1.36035],
    
             ["bl3", 0.00000, 0.25000, 1.52035],
    
             ["bl1r", -0.08670, 0.17000, 1.35035],
             ["bl2r", -0.08670, 0.33000, 1.36035],
    
        ],
    
        "beams": [
              ["id1:", "id2:"],
              {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
              {"beamSpring":300000,"beamDamp":60},
              {"beamDeform":30000,"beamStrength":"FLT_MAX"},
              //Main shape
          {"deformGroup":"beaconlight_break"}
            {"deformationTriggerRatio":0.1}
            ["bl1r","bl1l"],
            ["bl2r","bl2l"],
            ["bl1r","bl2r"],
            ["bl1l","bl2l"],
    
            ["bl1r","bl2l"],
            ["bl1l","bl2r"],
    
            ["bl1r","bl3"],
            ["bl2r","bl3"],
            ["bl1l","bl3"],
            ["bl2l","bl3"],
    
    
              //attach
              {"beamSpring":300000,"beamDamp":60},
              {"beamDeform":4000,"beamStrength":5000},
    
              {"breakGroup":"light_attach"},
          ["bl2r","r2"],
          ["bl2l","r2"],
          ["bl1r","r2"],
          ["bl1l","r2"],
          ["bl1r","r1"],
          ["bl1l","r1"],
          ["bl2r","r3"],
          ["bl2l","r3"],
    
          ["bl3","r2rr"],
          ["bl3","r2"],
          ["bl3","r2ll"],
    
          ["bl2r","r2rr"],
          ["bl2l","r2ll"],
          ["bl1r","r2rr"],
          ["bl1l","r2ll"],
    
    
          ["bl1r","r5"],
          ["bl1l","r5"],
          ["bl2r","r5"],
          ["bl2l","r5"],
    
          ["bl3","r5"],
          {"deformGroup":""}
    
    
              {"breakGroup":""},
    
              {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
        ],
    
        "triangles": [
                ["id1:","id2:","id3:"],
                {"group":"beaconlight"},
                {"dragCoef":3},
    
                ["bl3","bl2r","bl1r"],
                ["bl3","bl2l","bl2r"],
                ["bl3","bl1l","bl2l"],
                ["bl3","bl1r","bl1l"],
    
                ["bl1r","bl2r","bl2l"],
                ["bl1r","bl2l","bl1l"],
        ],
    }
    }
    
     
  2. Bernd

    Bernd
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    Joined:
    Dec 27, 2015
    Messages:
    1,387
    Afaik it needs a lua file to spin.
     
  3. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    the lua is in the folder. forgot to mention it
     
    • Like Like x 1
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Can you post/PM your files?
     
  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Checked the files.

    You can't have the 'lua' folder inside another folder.
    The lua folder must always be in the main vehicle folder

    Code:
    content/vehicles/barstow/lua
    
    NOT
    Code:
    content/vehicles/barstow/folder/lua
     
  6. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    ah alright. solved the problem for me :) Thanks!
     
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