How To "Reload" Textures To Debug?

Discussion in 'Content Creation' started by StinchinStein, Jul 8, 2016.

  1. StinchinStein

    StinchinStein
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    Jul 16, 2014
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    I was wondering if there was a way to reload the textures on a vehicle for quick texturing.. I can't seem to figure it out. Reloading the vehicle itself doesn't work (CTRL+R) I have to restart my game for it to apply.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    restart game, annoying but only way I'm aware of for texture and mesh edits
     
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  3. Narwhal

    Narwhal
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    Well if you change the texture and then reload it, it doesnt reload the textures. what i have found is in the materials.cs, rename the texture to something, or add a character onto the end of the texture name, reload the vehicle. you will get a missing texture. Then in materials.cs change the texture name back to its original and reload the car. the texture should update itself.
     
  4. Bisofication

    Bisofication
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    Nov 24, 2013
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    Do your editing in the "materials.cs" file => see if there's any changes when reloading your mod => If nothing appears exit the game => delete cache and check again.
     
    #4 Bisofication, Jul 10, 2016
    Last edited: Jul 10, 2016
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