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Is there a way to get more FPS with 2 or more vehicles?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DerKommissar, Jun 28, 2016.

  1. DerKommissar

    DerKommissar
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    Hey there,

    when I spawn a second vehicle, the FPS drops from 100 FPS to 60 FPS, when I spawn a third vehicle I got only 20 FPS. I there a way to boost the FPS? If not, I going to buy a better PC.

    My Specs:
    GTX 750 Ti
    FX 4300
    8 GB of RAM
     
  2. coolusername

    coolusername
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    Wow, i wished i had 20 fps with one car!
     
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  3. Vinh

    Vinh
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    Me too
     
  4. Red exhaust

    Red exhaust
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    Comparing our processors and graphics cards they are pretty same. I get 40 fps with 3 covets with high settings and medium dynamic reflections (every slider about halfway). Could this be because AMD's processor has more cores so they are weaker than one I5 core? Every car wants its own core. I am not an expert at these things and this is probably nonsense...:rolleyes:
     
  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    There is an option to disable collision in Options > Gameplay.
    It will give more FPS, but you won't be able to collide two vehicles together.
     
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  6. RustyRenesis

    RustyRenesis
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    Disable SSAO, it helps a lot.
    But if you decide to upgrade your PC, change the GPU (its a terrible multitasking GPU, not good at handling a lot of stuff on BeamNG), and buy more RAM.
    If your motherboard´s slots are full, make sure you buy a Quality motherboard (i have an ASUS B85M-G PLUS for about 6/7 months now, its a small sized board but with a lot of slots, and blackout protection)

    if you need anything else talk to me :D
    Greetings
    Robben "Rusty" P.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    GPU doesnt really impact the car count massively.
    Your results are normal for your CPU. Its an AMD FX quad core. These processors have their cores paired up into a module consisting of 2 cores with far too many shared peripherals (including an FPU, something BeamNG would hammer usage of) to be viable in a modern gaming rig. you have 4 cores, so 2 modules, 2 floating point units. Its simply not enough for BeamNG to run more than 2 cars *reliably*. AMDs performance for clock speed is also rather low.
    Essentially low-mid range CPU has hit its limits. Best you can do is disable collisions.
     
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  8. RustyRenesis

    RustyRenesis
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    In his case, it actually does.
    Specifically, the 750Ti, has a very weak Graphical Processor even for a 700 series card, and in combination with what you´ve described above about his CPU, it all goes down the drain....
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    Specifically, even an Intel HD4000 chipset gets very little GPU restricted impact from addition of 4+ vehicles. Cars actually arent overly high poly things for the GPU to display, the maps are higher poly and have a bigger impact than the cars do
     
  10. RustyRenesis

    RustyRenesis
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    True that.
    Well, that means...an upgrade would be the next step, right?
     
  11. blueshift

    blueshift
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    More RAM won't help. BeamNG is mostly dependent on the CPU, and the GPU somewhat. I have 8 GB of RAM, and a friend of mine also plays BeamNG and has 32 GB of RAM, there's only a 1-2 FPS difference. We both have the same CPU (i5-6500) and GPU (MSI 4GB R9 380 OC).
     
  12. RustyRenesis

    RustyRenesis
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    Thats weird... for me it made a difference, like a 15-20fps difference, i had 8Gigs and up´d it about 8 months ago to 16Gigs and it runs a lot better now...
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    considering BeamNG can be logged at using 4gb maximum with utah open, 8gb should be plenty unless you have a ton of other things open hogging your remaining ram
     
  14. RustyRenesis

    RustyRenesis
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    I usually don´t have a lot of stuff open, just my browser with the BeamNG page open on my 2nd monitor, and ocasionally, my music player.... (and Steam :D)
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    I can have multiple browser tabs open, excel, multiple jbeam files open, BeamNG, steam and discord, remain under 8gb
     
  16. RustyRenesis

    RustyRenesis
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    Now i can too. But back then it made enough stress to go over 80% of RAM in use with BeamNG open...
     
  17. DD-Indeed

    DD-Indeed
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    Gotta tell my experiences to here too. But first of all, specs:


    CPU: i5-2400 (3.10 GHz)
    GPU: GTX 560 Ti (1 Gb) (ancient, I know, but game doesn't eat all of it's juice nevertheless)
    RAM: 8 Gb


    Now, back in business. The game is really, REALLY heavy to my CPU with 4 cars, eating as much as 88-95 % of it, and sometimes popping up to the max 100 %. Menus are very slow, no matter what I try to do. FPS is around 20-40. And yes, I read already some tips about doing a ''clean install'' of the game, that didn't work either. Disabling mods didn't help and even without AI, it was still slow as hell. :D And I have all the graphical ''makeups'' disabled, everything on low, but resolution is at 1080p.


    Is it just that the CPU of mine isn't good enough for this game ?
     
  18. DerKommissar

    DerKommissar
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    Thnx to all. It helped alot. I have now a new PC with a i5 6700k and a GTX 970 with 16 GB of RAM. I'm getting know on high settings stable 200FPS and can spawn up to 10 cars.

    Greetings
    Michael
     
    #18 DerKommissar, Jul 19, 2016
    Last edited: Jul 20, 2016
  19. RustyRenesis

    RustyRenesis
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    Just another little tip: Activate the fps limiter to save CPU usage, limit the game somewhere around 80s or 90s.
    No problem, if you need anything else, just ask!! :D (or PM me)
    (btw its not "i have know...", its "i have now..." also on "know on high stable 200fps" to "now on high stable 200fps")
     
  20. DerKommissar

    DerKommissar
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    Thnx. I've edited my post.
     
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