ETK 800 skin issue (pink parts)

Discussion in 'Content Creation' started by Spaceballs the Username, Jun 6, 2016.

  1. Spaceballs the Username

    Spaceballs the Username
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    Joined:
    Oct 13, 2015
    Messages:
    568
    First of all, all relevant files are attached via zip folder.

    Here is the jbeam:
    Code:
    {
    "etk800_skin_ow_tracer": {
        "information":{
            "authors":"Spaceballs the Username",
            "name":"Overwatch Tracer Skin",
            "value":1300,
        }
        "slotType" : "paint_design",
        "globalSkin" : "sb_ow_tracer",
    }
    "etk800_skin_pcmr": {
        "information":{
            "authors":"Spaceballs the Username",
            "name":"PC Master Race Skin",
            "value":1300,
        }
        "slotType" : "paint_design",
        "globalSkin" : "sb_pcmr",
    }
    }
    
    and the materials.cs:
    Code:
    singleton Material("etk800.skin.sb_ow_tracer")
    {
        mapTo = "etk800.skin.sb_ow_tracer";
        overlayMap[2] = "vehicles/etk800/spaceballs_skins/etk800_skin_tracer.dds";
        diffuseMap[2] = "vehicles/etk800/etk800_c.dds";
        specularMap[2] = "vehicles/etk800/etk800_s.dds";
        normalMap[2] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[1] = "vehicles/etk800/etk800_d.dds";
        specularMap[1] = "vehicles/etk800/etk800_s.dds";
        normalMap[1] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/etk800/etk800_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material("etk800.skin.sb_pcmr")
    {
        mapTo = "etk800.skin.sb_pcmr";
        overlayMap[2] = "vehicles/etk800/spaceballs_skins/etk800_skin_pcmr.dds";
        diffuseMap[2] = "vehicles/etk800/etk800_c.dds";
        specularMap[2] = "vehicles/etk800/etk800_s.dds";
        normalMap[2] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[1] = "vehicles/etk800/etk800_d.dds";
        specularMap[1] = "vehicles/etk800/etk800_s.dds";
        normalMap[1] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/etk800/etk800_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    File tree structure:
    vehicles/etk800/spaceballs_skins/

    All files for my skins are in that folder.

    Here is a screenshot of the issue
    Screenshot_1.png
     

    Attached Files:

  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I think those parts are mapped to the bottom left corner pixel of the skin UVs. You probably have some pink pixels down there in the bottom left corner.
     
    • Like Like x 1
  3. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,700
    Adding to what Gabe said, One of your bottom pixels is pink.
     

    Attached Files:

    • upload_2016-6-6_3-51-36.png
  4. Spaceballs the Username

    Spaceballs the Username
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    Joined:
    Oct 13, 2015
    Messages:
    568
    Oiiiii, sometimes having a 1440p monitor makes me blind. I've fixed it now. Thanks! :D
     
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