First of all, all relevant files are attached via zip folder. Here is the jbeam: Code: { "etk800_skin_ow_tracer": { "information":{ "authors":"Spaceballs the Username", "name":"Overwatch Tracer Skin", "value":1300, } "slotType" : "paint_design", "globalSkin" : "sb_ow_tracer", } "etk800_skin_pcmr": { "information":{ "authors":"Spaceballs the Username", "name":"PC Master Race Skin", "value":1300, } "slotType" : "paint_design", "globalSkin" : "sb_pcmr", } } and the materials.cs: Code: singleton Material("etk800.skin.sb_ow_tracer") { mapTo = "etk800.skin.sb_ow_tracer"; overlayMap[2] = "vehicles/etk800/spaceballs_skins/etk800_skin_tracer.dds"; diffuseMap[2] = "vehicles/etk800/etk800_c.dds"; specularMap[2] = "vehicles/etk800/etk800_s.dds"; normalMap[2] = "vehicles/etk800/etk800_n.dds"; diffuseMap[1] = "vehicles/etk800/etk800_d.dds"; specularMap[1] = "vehicles/etk800/etk800_s.dds"; normalMap[1] = "vehicles/etk800/etk800_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/etk800/etk800_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; singleton Material("etk800.skin.sb_pcmr") { mapTo = "etk800.skin.sb_pcmr"; overlayMap[2] = "vehicles/etk800/spaceballs_skins/etk800_skin_pcmr.dds"; diffuseMap[2] = "vehicles/etk800/etk800_c.dds"; specularMap[2] = "vehicles/etk800/etk800_s.dds"; normalMap[2] = "vehicles/etk800/etk800_n.dds"; diffuseMap[1] = "vehicles/etk800/etk800_d.dds"; specularMap[1] = "vehicles/etk800/etk800_s.dds"; normalMap[1] = "vehicles/etk800/etk800_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/etk800/etk800_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; File tree structure: vehicles/etk800/spaceballs_skins/ All files for my skins are in that folder. Here is a screenshot of the issue
I think those parts are mapped to the bottom left corner pixel of the skin UVs. You probably have some pink pixels down there in the bottom left corner.