General discusion‚ idea‚ suggestion for the Multiplayers

Discussion in 'Ideas and Suggestions' started by Ulrich, May 16, 2016.

  1. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Hello !

    On the forum‚ there is around 400 threads wich talking about the multiplayers‚ and like 2 or 3 by days are created...
    I'm sure some have good idea on it‚ but no one look them‚ because it's really anoying ...
    Sooo‚ this is thread like the cars suggestion where you can talk about multiplayers !
     
    • Like Like x 1
  2. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    This isn't going to work. We had an in-depth discussion on the topic and there were still new threads being created about it. While said thread was active. You can't expect people with that little intelligence to actually look before they post.
     
  3. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    I think we can still try, I have a very little hope c':
     
  4. James Smith

    James Smith
    Expand Collapse

    Joined:
    Mar 16, 2016
    Messages:
    265
    Well, I still think that when multiplayer becomes active, there should be a variety of gametypes. Capture the flag, last man standing, team-play demolition derbies, King of the hill: literally.
     
    • Like Like x 1
  5. CarBro74

    CarBro74
    Expand Collapse

    Joined:
    Mar 29, 2016
    Messages:
    3,452
    It will be an FPS killer on a lot of people's computers. Regular multiplayer where you play with your friends on Steam might be fine. But I think a lot of computers that get 20-25 FPS will drop down.
     
  6. Dr. Death

    Dr. Death
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    2,099
    There are several ways to use complex physics with multiplayer tho. Games like KSP and Space Engineers do this easily.


    Besides, even if destruction physics has to be disabled, so be it, its not like people want their car to be so fragile 100% of the time
     
  7. Connor S.

    Connor S.
    Expand Collapse

    Joined:
    Apr 29, 2016
    Messages:
    76
    I think this is a great idea but the FPS, it could get really low
     
  8. JohnnyB9000

    JohnnyB9000
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    58
    I don't think you understand. There aren't "destruction physics", there's simply physics. The handling and performance of the cars comes mainly from the physics
     
  9. Dr. Death

    Dr. Death
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    2,099
    Ok. But there aren't a few games with complex physics that stated "ITS IMPOSSIBRU!" yet people still did it. And with destruction physics i meant the Jbeams themselves. Cant we make cars indestructible with jbeams with unlimited strenght, saving up CPU power?
     
  10. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    The game would lost his personality‚ you know that the dev work to optimase the game‚ probably one day you would be able to run 30 cars et the same time !
     
    • Like Like x 1
  11. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    763
    Making the JBeam strength unlimited would just make the car "unbreakable", it wouldn't change the fact that the physics engine has to calculate everything.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice