Scepheo submitted a new resource: Parking Lots - A very difficult scenario. Also, there's parking lots. Read more about this resource...
Second run. First was about 20 mins. Second took way less. The biggest annoyance is that the skidplates tends to lift the front wheels when crushing it
That depended on the reception of this one, but that's already been positive enough to say: yes, more coming up. I'm not sure if they'll be standalone mods or added to this mod (to make it a pack) yet, but that's something to figure out later. Thanks for the kind words everyone, getting this to work was a pain, and it's awesome to see it's being appreciated.
Scepheo updated Parking Lots with a new update entry: Update 1.0.1 Read the rest of this update entry...
Quite OT but... Till 3:18 Scepheo had 1 sec advantage, while Nadeox1 used respawns with like half a sec. bigger delay. You both had 1 failed try and restarted twice in one checkpoint. So until 3:18 you had exactly the same time, only last checkpoint made a diffrence, pretty scores. Anyway, do you plan to do another tournament, like this one http://www.beamng.com/threads/eca-rally-tournament-winner-am-v12.17250/ ? Would love to see next one.
I don't know how to update my review or reply to you on the review (if I can) however I fixed it. I'm old fashioned and don't use mod managers much, but after deleting the old files and using Beam.NG's own mod manager the mod works flawlessly. Thank you for the quick reply however! I would like to delete my old review and post a 5 star one but it wouldn't allow me. Can I edit my review?
The 0.5.4 update broke this scenario, so it's currently set to unsupported. A fix will be uploaded when I get home. --- Post updated --- Update: fix has been uploaded, is awaiting approval.
Scepheo updated Parking Lots with a new update entry: Update 1.0.2 Read the rest of this update entry...
This doesn't work properly with the last version. Really fun looking map. Wish I could play it. After you reach the second checkpoint and click restart, and press any button, it reverts back to the first checkpoint as if I haven't passed that one already.
Which is why the mod is set to "outdated". I'm working on a fix, but it's proving harder than I thought. I can get this scenario working, but not without breaking every other scenario you load afterwards.
Don't get me wrong, keep up the good work This was one of the best playthroughs I have watched on Youtube.
Scepheo updated Parking Lots with a new update entry: Update 1.1.0 Read the rest of this update entry...