Hi Devs and Forum Members, i've been playing BeamNG.drive since the very first 0.3 version in 2013. In these years i had many thoughts about the game but i never expressed them, i think now it's time UVs maps for all vehicles Possibility to swap engine in-game Showroom mode like Forzavista Dirt in cars Rain and Snow Better lights, actual ones don't seem very effective Horn, Engine On/Off Ai Chase Mod A test map, not like grid map but a proper test zone like the Mira centre (crash tests, suspension tests, offroad course, hills, circuit) I think the campaign will come up brilliantly but i'd like different campaigns, one as a race driver, one as a taxi driver or a lorry driver I also expect many cars for the 1.0 update: not only the cars remaining such as the Wendover but a minivan, more modern cars, open wheel cars, stock cars, medium duty trucks like the Iveco Eurocargo or Isuzu NPR Keep up the good work!
I would like to see tire wear. I may be mistaken, but as it is now tires don't seem to have any type of erosion. It might be nice if you do a burnout and you can wear the tires off, or from extreme driving. Sort of a more advanced version of what was in the Beamng more features mod. Here is what I mean by tire wear:
The tires do expand out and explode at over 200mph even though its not very realistic looking, I think it would just take them refining the over 200mph exploding code to include tire ware at lower speeds and rim burn
That´s a very nice idea; a japanese small truck as a 00´s nissan cabstar or mitsubishi canter, and some european and japanese hatchbacks
I like your ideas. They're a great idea. I had a lot of those already in mind. I once hope BeamNG.drive will be a little like spintires. But I don't think they could mantage to add something like that into the game. There's a few things you can do with adding the more features mod as well.
The More Features Mod anticiped many things such as thermals, maybe the final game will have these features