Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082
    OH.. even more better.. Thanks :cool:
     
  2. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    763
    MFM 7.33 Released to address some minor bugs and add a few things:
    • Added key insert sound (to know if you turned the car on/off)
    • Fixed not being able to shift from arcade auto to manual automatically by pressing the shift buttons.
    • Dashboard elements only stay lit for around 3 seconds now.
     
    • Like Like x 1
  3. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082
    Yes, Thank you sir.
     
    • Like Like x 1
  4. TheMohawkNinja

    TheMohawkNinja
    Expand Collapse

    Joined:
    May 18, 2014
    Messages:
    209
    I do hope that proper transmission simulation is up there on the priorities list for the devs. The way you've implemented seems really well done, although I haven't driven a manual car in reality in a long time, so I don't know for sure. Trying to reverse in the 200BX Demon config without stalling though... that's fun...

    Even just the little things like being able to turn your car on and off, and having actual sounds for the parking brake adds a lot to the simulation of it all.
     
  5. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Boy you're too fast! I can't keep track of all the updates! I only have my crappy laptop at the moment to test it (tomorrow I'll be back with my desktop), and as far as I can tell, it does look great.
    Little feedback: the gear damage sound should be played continuosly in a loop as long as the gear is put (so if I enter 3rd gear without clutch, the sound keeps playing until I put it back to N) -maybe it already plays in a loop but this laptop refuses to play it, i don't know-

    EDIT: ok, a little more feedback: the "check engine" light should be always lit when the car is on ignition but not started (see my video for reference). Actually I think it should be lit like for a second even after starting the engine. (Or maybe that means I really need to check my car engine)

    Also, technically you shouldn't be able to turn off the engine by pressing "E"; what the engine starter does is crank the engine (it's a push button with spring return). The only way to "correctly" stop a running engine in a car is by turning the key out of the ignition position (pressing F). Then, to start it again, press F again and then crank with E.

    And, I've been thinking, to add gear damage... what if you added some variables like "gear1damage, gear2damage...", that start at 0 and, while you're at the position that triggers the damage sound in a particular gear, start adding up. When they get to, say, 800, that particular gear can have a random chance of not engaging (damaging the transmission further). When they get to like 1000, that particular gear can no longer be engaged. Just an idea, and I'm not particulary good at programming and actually don't know how the hell does programming work in beamng xD
     
    #145 Jorlman, Apr 23, 2016
    Last edited: Apr 23, 2016
    • Like Like x 1
  6. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082
    Another question is it possible to have the cluster/HUD elements come on without the exterior lights coming on?
     
  7. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,515
    what happened to the horn?... :(
     
  8. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    The thing is; I think the light dash icon should not come up on ignition, nor the blinkers or the handbrake, but just the abs, check engine, check oil, check battery(?) repair(?) and maybe some more that I don't remember... and then come out after a few seconds, leaving only the check engine and check battery. But I think beamng doesn't have still battery implemented so probably there's still no icon for that.
     
    • Like Like x 1
  9. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    763
    Yeah, I'll remove the blinkers popping up, as well as the handbrake when you turn the vehicle on, sadly, I can't make it so the exterior lights are off, but turning the blinkers off will prevent it.

    It will return.
     
    • Like Like x 2
  10. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082

    Yes sir and I asked @StinchinStein to remove the blink icons a few posts back and looks like he know with his newest reply above me :).
     
    • Like Like x 1
  11. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Great. As I said, it's hard to keep track of this thread, it moves so fast!

    I just noticed another dashboard light related thing: when you push E, it always brings up the lights. Pressing E shouldn't turn on any light, just start the engine, and once it's started, the lights present in the Ignition state should go off.

    Also, I think I realized why the check engine keeps on while in ignition state in a real car: it's an easy way to visually check if you are in ignition position or not. If all the lights turn off, like the mod does right now, it's virtually impossible to tell if your car is on or off.
     
    • Like Like x 1
  12. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    763
    Uploaded 7.34:
    • Tweaked some dashboard stuff.
    • Fixes some minor bugs
    • NOTHING appears on when the vehicle is off (as far as I know)
    Download in OP
     
    #152 StinchinStein, Apr 25, 2016
    Last edited: Apr 25, 2016
    • Like Like x 1
  13. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Oh boy this is looking great. I've tried all the variations I could think of by turning on an off ignition, engine and everything and practically all looks fine. Only minor things:

    -In the ETK 800, the handbrake light stills appears for some reason when igniting
    -If "turning the key" (pressing E) just for an instant, some lights still come up? E shouldn't actually make any lights come up
    -I noticed some cars not having the "check engine" lit when in ignition, but I think that's due to these car not having that particular light ingame
    -The gear grinding sound should be a loop

    Also I noticed something about the way the car behaves when grinding gears, I came up with a long-ass convoluted explanation but its 4 am and I'm not in the right state of mind xD

    But, making it short, the thing is that the rpm reduction when mis-shifting is realist because the friction would cause it to drop (but it should be a steady drop instead of a single drop)... But, because right now the transmission goes back to "N" when mis-shifting, the car doesn't lose any actual speed. When mis-shifting in real life you can feel the car doing a little jump, like lightly pressing the brakes. This is because the same friction that causes the engine rpm to drop would cause the wheel speed to drop. But both would still be disconnected, so when revving up the engine, the grinding would go faster (messing the gear teeth even more), but the wheel speed would still decrease, and more than it would do when leaving it coasting in neutral. Some kind of "retention". There must be some way to implement that...

    Maybe you could cheat and give some kind of faint braking when mis-shifted...Or "flagging" the gear with some parameters until you go back into N and do it again properly... I don't know, you're the script wizard!

    I'm going to sleep, man, If I've been too confusing I'll try to explain better tomorrow. Hope I didn't bore you with all that stuff
    G'night, and as always, an amazing piece of work!
     
    • Like Like x 1
  14. fordman3254

    fordman3254
    Expand Collapse

    Joined:
    Sep 15, 2014
    Messages:
    95
    IDK if this is a bug, but ican't turn off the engine. Is there some new key I have to press?
     
  15. TheMohawkNinja

    TheMohawkNinja
    Expand Collapse

    Joined:
    May 18, 2014
    Messages:
    209
    'F' turns it off and takes out the key, along with putting the key in. 'E' starts the car.
    --- Post updated ---
    What's the clicking sound when I am backing up and turning the wheel hard?
     
    #155 TheMohawkNinja, Apr 25, 2016
    Last edited: Apr 25, 2016
    • Like Like x 1
  16. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Yeah, E is now the "turning key forward" button, so it can only turn on the engine, not turn it off (like a real car)

    As for the clicking sounds I just noticed them, but it's just when I'm turning with the blinkers on.
    I think that it has to do with the blinker auto-turn off new feature (I didn't know it was already implemented in this mod!!) because it sounds just when it reaches a "turning treshold" that will deactivate the blinkers when you turn the wheel back that much. I love the auto blinker deactivation (works practically like in a real car), but I think the clicking sounds are just an oversight.

    More feedback I just encountered, related with reverse gear:

    1-It's practically impossible to stall when in reverse!
    EDIT OK, that seems to happens just in some cars, like the new pessima, in cars like the covet, you can stall in reverse just fine

    2-With reverse engaged, even with the engine off, you can hear a faint sound, like it's slowly running and trying to move.
    EDIT AGAIN, oook, seems to have in almost every low gear with the engine off, it's like the engine wants to be alive and you can hear a faint humming, like the normal idle sound but very very very low pitched (and the speedometer for some reason reads 2-3 km/h). It sometimes happens by just going into gear, and sometimes you have to press throttle a little to hear it.

    Hope that feedback helps!
     
    #156 Jorlman, Apr 25, 2016
    Last edited: Apr 25, 2016
    • Like Like x 1
  17. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    763
    ETK 800 Parking brake (yes I know it's a great quality picture xD):
    Look in attachments for picture.
    That is not the handbrake (if that's what you thought was the handbrake). I'm not sure what it is.

    "Turning key issue": If you just tap E, it resets all the timers, which then makes the vehicle think that you "restarted" the vehicle. I'll see what I can do to fix the issue

    Gear grinding sound: Yes, it definitely needs improvement..



    Your vehicle doesn't make a click sound when your blinkers are on..??
    My dad's truck does, so I figured I'd make it do it in BeamNG, but I guess it doesn't happen with all vehicles.

    It's mainly used (in this mod) to indicate if you've gone over the limit, if you hear one click or more, that means the blinkers will go off when the wheel reaches the center again.

    Answers:
    1) It's entirely possible to stall in reverse (tested in ETK, Sunburst and Pigeon) I disabled stalling for automatics (if you were using one), mostly for people who don't want to deal with it when they just want to drive.
    2) Will fix next update (hopefully xD)
     

    Attached Files:

    • nothandbrake.png
    #157 StinchinStein, Apr 25, 2016
    Last edited: Apr 25, 2016
    • Like Like x 1
  18. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Oh wow, I actually have no idea what that little light is, looked a lot like the handbrake and assumed it was. Maybe traction control? Somebody knows what it is?

    20160425164026_1.jpg

    The blinker clicks, I guess as you said some cars make that sound as the "blinker automation" mechanism activates. I've never been in one that does that, it'd be cool to know from some other forum posters so maybe that could be present in the kind of cars ingame that would have it in real life? It's like the "ding ding ding" sound when starting ignition. My car doesn't actually do it, but I know for a fact about many cars that do (another thing that would be cool -making it so not every car makes the sound, but meh, that's a pretty minor thing)

    On the stalling reverse, yeah, I've tried to replicate it and ONLY happens to me on the two 2000 pessima lower models. Don't know why does that happen.
     
  19. Neidjel

    Neidjel
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    332
    I've been using this mod for a few days now and overall I'm impressed. There are a few issues though:
    - When emergency lights (blinkers on both sides, not sure what it's called in English) are turned on and you steer a couple times from left to right it'll eventually turn on an indicator instead.
    - When steering the opposite side from the indicator first, when getting back to center it sometimes turns the opposite indicator on.
    - Can't use emergency lights when ignition is off.
    - ETK with DCT stalls when not using clutch button in "manual (clutch assist)" mode. Automatic mode is fine though.

    Minor "problems"
    - The "ding ding ding" when turning on the ignition doesn't really seem accurate. It doesn't suit older cars at all IMO, and on modern cars I've driven IRL I only heard similar sounds when the ignition or lights were on while opening the driver side door, or when driving without seatbelts. Do some cars actually make that sounds when turning on the ignition?
    - The indicator sound also only really suits a modern car. It would be nice if eventually the sound would be changable for different cars, but this really isn't an issue, more a suggestion.
    - Gear shift sound plays even when not actually changing gear when in lowest/highest gear already. (so trying to shift down while already in R or trying to shift up while in highest gear).
    --- Post updated ---
    Low tyre pressure
     
    • Like Like x 2
  20. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Thanks for the info, much appreciated.

    About the ding ding ding, I just asked some friends and some of them say that they hear that sound sometimes, when it's too cold, or when the battery's close to death, or when there's some kind of problem.

    In cars like mine (2005 Opel Astra), that jingle sounds when opening the door with lights on, or when starting to move without seatbelts. As seen on my video, there's actually no sound when putting the key on ignition (besides the humming of the fuel pump) I thought that sound was more common in other cars, though.

    As for the shifting sounds, I guess I didn't notice that because I'm using a H-Shifter (so I can't shift any more gears when I'm at the top or the bottom) but I just tested it with the flappy paddles and it actually does make the sound.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice