A destructible environment?

Discussion in 'Ideas and Suggestions' started by Glitchy, Apr 10, 2016.

?

What do you think?

  1. Heck no

    3 vote(s)
    6.1%
  2. Totally!

    46 vote(s)
    93.9%
  1. Glitchy

    Glitchy
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    I honestly think a destructible environment would make a great addition to BeamNG. I'm not saying everything should be destructible, maybe just trees, and guardrails. What do you guys think?
     
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  2. FS16

    FS16
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    It would kill the performance, but it'd be nice though
     
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  3. Glitchy

    Glitchy
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    True, you have a point. :O
     
  4. randomshortguy

    randomshortguy
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    It'd be nice, but I don't think it'll ever transpire for technical and performance reasons.
     
  5. Glitchy

    Glitchy
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    True, true.
     
  6. CarBro74

    CarBro74
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    I agree. The frame rate would tragically drop. But it would be nice if it wouldn't.
     
  7. lukerules117

    lukerules117
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    I'm pretty sure the devs were at least at some point looking into having interactable objects on maps like stop signs and lamp posts.
     
  8. JDMGuy

    JDMGuy
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    now they are props!
     
  9. coolusername

    coolusername
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    ...bye bye framerate...
     
  10. clayton8or

    clayton8or
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    Graphics power is simply not enough.
     
  11. NaxNir

    NaxNir
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    The graphics load wouldn't be affected that much, it would be more CPU-side load.
     
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  12. clayton8or

    clayton8or
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    For me it would... cause my gpu is not good compared to my cpu. i7 5820k vs gtx 970 SC
     
  13. NaxNir

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    Doesn't matter, rendering a few extra props would do almost nothing to the GPU. Simulating physics would be more taxing than the rendering.
     
  14. clayton8or

    clayton8or
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    Fine then my computers broken cause beam doesnt make sense where it uses the components of my computer.
     
  15. Brother_Dave

    Brother_Dave
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    I was thinking about this a while ago. No doubt has it crossed the minds of the devs too.
    Destruble enviroment instead of the actual deformationable (new word, remember where you heard it first). Im guessing this is what most game use and is what the brick wall is made of? Instead of every parts material is calculated it has fixed attributes that decides how it should react when hit, much like props in GTA (they might deform, cant remember). For example cones on a race track, they bounce around, or a light pole (not the actual deformable one in Beamng) that just bounce around. Should take alot less CPU usage.
     
  16. lukerules117

    lukerules117
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    most of the current props take barely any cpu use, and the devs have already said solid body physics would be more effort than its worth and they say there might actually be a performance drop, the current props barely affect performance, if it does it would probably be gpu related.
     
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  17. Brother_Dave

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    Thanks for the answer, didnt know solid body physics would do that, or if its in this case alone. Well well..
     
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