On Hold Jungle Rock Island - Drug Deal 1.1.1

It's time to crack down on the drug boss.

  1. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    Scepheo updated Drug Deal with a new update entry:

    Update 1.1.1

    Read the rest of this update entry...
     
  2. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,401
    I could have sworn we were using a 73-75 Moonhawk V8 Sport before... Now it seems to be a 76-78 Moonhawk V8.

    EDIT: Huh. It's not using .pc files. It's all straight in the prefab.
    The van isn't going into flee mode either.

    Did you upload the right files? I have already tried removing the mod and reinstalling it.
     
  3. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    I did, but the update has gone wrong. Updates come in two parts: the update entry and the actual file. Only the former has been approved. Hopefully the correct file will be available soon.
     
  4. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,401
    I wonder when that'll be. That's a bit confusing having the notice posted before the file is ready.
     
  5. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    They're normally approved together, so I suspect something has gone wrong with the new update approval system tdev developed.
     
  6. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,401
    Seems to have the correct file now! :D
     
  7. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    I was just about to post that, yeah.
    --- Post updated ---
    Update:

    Update 0.5.2 has made changes to the AI that broke this scenario, as the van now fails to drive to its target. The scenario will be updated once I find a fix.
     
  8. youwerelucky

    youwerelucky
    Expand Collapse

    Joined:
    May 28, 2014
    Messages:
    189
    Also the Moonhawk's rear tires always explode at start. Probably related with a known Beamng bug but I'm telling you just in case it's something else. Congrats for this great (and hard) scenario.
     
  9. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    Quick post to let people know that the AI is still broken in the new update. The vehicle configuration issues have been fixed, but with the Van AI still broken, that doesn't really do anyone any good. Again, I still aim to fix this scenario as soon as possible.
     
    • Like Like x 1
  10. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    Almost a month. Have you fixed this yet? I would like to try it out if it is fully working.
     
  11. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    Has there been a BeamNG update?
     
  12. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    What version are you on? I presumed you were running the latest
     
  13. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    You misunderstand: I made that post on march 11th, when BeamNG updated to version 0.5.3. Since then, there have only been two minor patches, without any updates to the AI. Hence, no change in my ability to fix the issue.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice