Map suggestions

Discussion in 'Ideas and Suggestions' started by Ulrich, Mar 23, 2016.

  1. Ulrich

    Ulrich
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    Hello !

    Because we got one for cars ...
    Post your idea !
     
  2. skodakenner

    skodakenner
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    German autobahn would be cool and a City map
     
  3. CommonCat

    CommonCat
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    Mountain map for fast cars
     
  4. Cronic1

    Cronic1
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    I agree, it would be pretty cool to get some mountain pass maps such as a Mt Fujimi Downhill & Uphill version.
     
  5. austint30

    austint30
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    A city with towering skyscrapers with long, fast highways and exit ramps.
     
  6. Shadowdragon94

    Shadowdragon94
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    a city,along with suburbs.
     
  7. Snowtato

    Snowtato
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    1: Saint Alonso (Based on San Francisco)
    2: Los Bosques (Based on Las Vegas)
    3: Las Luces (Based on Los Angeles)
    4: Scarlet Hills (Based on Phoenix, Arizona)
    5: Santa Mercedes (Based on Monte Carlo)
    6: Hirochi The Vaporwave (Vaporwave-ized (FC3 Blood Dragon-style) Hirochi Raceway)
    7: Mars Colony (You heard me right)
     
  8. welshtoast

    welshtoast
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    A map with snowy mountains and a ski jump
     
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  9. Ulrich

    Ulrich
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    That give me idea for a map
     
  10. CarBro74

    CarBro74
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    I would like a map where you are in a big garage. Where you need to find the opening. The outside could be a rectangle around the area. It would be fun! Some extra fun would be the garage does not have any light in it.
     
  11. Ulrich

    Ulrich
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    A sorte of labyrinth if I understand ?
     
  12. CarBro74

    CarBro74
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    Just a BIG garage.
     
  13. Ulrich

    Ulrich
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    Ok
     
  14. krayziepunk

    krayziepunk
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    I made a thread about this. I'd like to see an official oval track. Something maybe 1.5-2 miles long. It would be cool if they could find a way to incorporate it with Hirochi Speedway like Twin Ring Motegi:
     
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  15. G-Farce

    G-Farce
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    Nurburgring.
     
  16. mumboking

    mumboking
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  17. G-Farce

    G-Farce
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  18. mumboking

    mumboking
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    That probably wouldn't run too well currently, due to the renderer.
     
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