Released SSRB 1.1

Special Stage Route B

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    FPS goes up if you pause physics?
     
  2. simonfrat123

    simonfrat123
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    331
    no need it is now running good
     
  3. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Test Finish!

    I have create some different roads texture and finally I have a good result with one.I have tryed to keep real proportion of white lines. 68.jpg 69.jpg 70.jpg The speed sensation is now epic! :p I clean a little folder , apply UV to other statics and give the file to @Nadeox1 when it will be done.
     
    • Like Like x 8
  4. mms

    mms
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    1,146
    cool mod, @Nadeox1. it's great for roleplaying!:)
     
  5. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,606
    Glad that Doulpepper has already done something for the road ! I've just tested the map and was expecting such improvment. Can't wait to see it released, great map except this issue :D
     
  6. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Man that's some nice tire shredding asphalt and those lines cast shadows. Well applied for years of maintenance free use in the salty airo_O.
    Can't wait to give this a run.
     
    • Like Like x 1
  7. Agent de nettoyage

    Agent de nettoyage
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    2
    Hello , I saw some video were guy's press something and go superfast , How are they doig this ?

    PS: Bad english very sorry
     
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683

    Probably a car with thruster. A few mods have this (like my Crown Victoria), usually operated with T and G
     
    • Like Like x 1
  9. CommandoKill

    CommandoKill
    Expand Collapse

    Joined:
    Aug 27, 2013
    Messages:
    2
    Holy crap, this map is huge! I'm from a small enough country with just your standard motorway so I may seem stupid for asking this, but are there actually any roads like this that extend into the ocean for miles on end? If there are, I'd hate to think of the cost of building such roads, and how long it would take, although the process and equipment involved must be amazing.
     
  10. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    The Overseas Highway through the Florida Keys.
     
    • Like Like x 1
  11. CommandoKill

    CommandoKill
    Expand Collapse

    Joined:
    Aug 27, 2013
    Messages:
    2
    Wow. I'm strangely intrigued by this. Any idea how long it took to build? Also, thanks for your response!
     
    • Like Like x 1
  12. Nissan Skyline

    Nissan Skyline
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    229
    I forgot what it is called, but there is also a massive, massive road across water in china or japan, I forgot which one, however.
     
  13. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Update 1.1!

    This updates brings some new sweet textures from DoullPepper, along with updated 3D models to support them.

    The new textures should greatly help with the 'reverse-illusion' that happened with the old textures.

    Read more..
     
    • Like Like x 4
  14. Joe voss

    Joe voss
    Expand Collapse

    Joined:
    Dec 4, 2013
    Messages:
    71
    [QUOTE="Nadeox The new textures should greatly help with the 'reverse-illusion' that happened with the old textures.[/QUOTE]

    it also look like you were not moving at all if you were going at 120 or above
     
  15. ronaogman18

    ronaogman18
    Expand Collapse

    Joined:
    Dec 28, 2013
    Messages:
    7
    i was just thinking, but what if there were more waypoints? like maybe 1 every one to five kilometers? would the AI have better pathways that way?
     
  16. Mr_Brammetje

    Mr_Brammetje
    Expand Collapse

    Joined:
    Mar 4, 2014
    Messages:
    3
    Confirmed
     
    • Like Like x 1
    • Informative Informative x 1
  17. 45andy123

    45andy123
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    4
    This might have been questioned before, but is there a way you can fix the AI jerking the brakes ?
     
  18. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    From my tests, I haven't seen any difference.
    Again, not a problem on the level side. I already informed who's in charge for the AI about the problems that merged up in this case.
     
  19. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    just a suggestion but would animating the wind turbines impact FPS a lot, as it would look pretty cool
     
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    [streamable]2ibr[/streamable]
    I already tried this.
    Issue is that animations on 3D Models are not tied to the game speed at the moment.
    In few words, if you pause/slowmotion those will still rotate at their normal speed.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice