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Transfering L3DT maps to Beamng

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jon, Aug 14, 2013.

  1. Jon

    Jon
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    I and many others have most likely noticed that saving the L3DT heightmap as a .png og .jpg isn't giving very good results in torque 3d as it gets bumpy on even flat surfaces, so i was googling for a solution and found out that you can save the L3DT mesh as a .ter file (and it seems to be making one of those). But how do you get the damn file into the game? the torque importer only accepts images (and .gifs for some reason) :confused:
    If someone know how to do this please help, i have been working about 4 hours on a mesh/heightmap i can't even use :mad:
     
  2. Jon

    Jon
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    *bumping bump bump'
     
  3. Deewad

    Deewad
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    C:\BeamNG\BeamNG-DRIVE-0.3\levels\YourMap\terrain.ter Replace that file?
     
  4. Miura

    Miura
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    Doesn't L3DT export 16 bit png files? If not, export in some 16 bit format and convert to png in another program. Assuming the bumpy heightmap came from saving it as 8 bit, which has only 256 levels.

    If the .ter format is compatible, maybe you can make a heightmap object in Torque and then change the .ter file it uses.
     
  5. Jon

    Jon
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    First thing i tried to do, but it doesn't seems to make a .ter file when you generate terrain.

    I have tried both Jpeg and PNG, they both turn out as terrible results. The creators of L3DT even says on the forum to stay away from image heightmaps...
     
  6. 0xsergy

    0xsergy
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    JPG has lots compression so don't use that. PNG @16bits should work fine. Make sure it's 16bits and not 8.
     
  7. Jon

    Jon
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    i just spotted the error. The color/shade scale was wrong and png is actually working when you got it right, thank you! My hill climbing map is finely starting to take shape (but expect more stupid questions on this forum before that :eek:).


    EDIT: well the map is not that bumpy anymore, but now the map seems to be much taller than it should be making the mountain i made too big to climb (but it's fun to tumble it down the mountain while trying to stay on the road ;)).
    Anyone got a trick to fix this? can't see any scale tool for the terrain.
     
    #7 Jon, Aug 16, 2013
    Last edited: Aug 16, 2013
  8. Jon

    Jon
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    Bumping one last time to get my answer. I noticed something weird, torque thinks the heightmap is 1024 but it is only 512 in size. Might this be the problem?
     
  9. Fundador

    Fundador
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  10. Jon

    Jon
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  11. Fundador

    Fundador
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    select the object then select the thing that looks like a sphere with one side in a grid on the toolbar at the top, this will show bring up the material editor. Select the material you want then press ok and voila! your object is textured :)

    Glad i could help
     
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