Fire and AI

Discussion in 'Content Creation' started by Dudeman, Feb 29, 2016.

  1. Dudeman

    Dudeman
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    Joined:
    Jan 27, 2016
    Messages:
    424
    1. fire
    I put some fire "parameters" (think thats what you call them) on some nodes but the fire never seems to "catch" without the use of the "ignite vehicle" button. Is it just too hard to cach on fire
    I took the parameters from the D15 v8 and I know that thing is hard to go up in flames (makes sense, its a heavy duty truck) although I may just need to tweak the values I would like to know if there is something I might missing

    2. how can I manually add AI to a "road"
    you know, a road that is not considered a "decal road" by the game
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    2. Waypoints. Have a look at my VR_City map. No decal roads. Just a map.json file with a list of the possible routes. The waypoints are placed manually and are stored in the .mis file.
     
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  3. Sijacar

    Sijacar
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    Mar 2, 2016
    Messages:
    7
    I just wanted to know if there is a AI mode where the Player can drive a Idealline for the AI in a not AI supported Map and they will follow the line Thx
    --- Post updated ---
    it would be awesome if something like this would come in an update
     
  4. Funky7Monkey

    Funky7Monkey
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    Oct 12, 2014
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    977
    Welcome to the forums!

    FYI this isn't on the topic of the original post and belongs in a new thread in the Ideas & Suggestions section.
     
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