I have tried to make a (super) simple collidable cube in blender, and export it as a .DEA to Torque. Nothing seems wrong in my file structure.. (left is colbox, mid is mesh, and right is collision mesh) ofcourse, all centered when exported . Also, if I import an object made by the BeamNG team, it also isn't collidable. I think this is very easy to solve, but i don't know how ;/. -j0pak95
i cant tell you much as im still having problems myself with it, and dont use blender, but i saw you have a typo at the name of your collision mesh which is called "Colmesh_1" but should be called "Colmesh-1", wiki sais that would be important but as i never called it other than "colmesh-1" i dont know for sure. might be worth a try tho. editreason: 500 typos
check this video. sadly he used timelapse... so it wasnt very usefull for me as im not familiar with blender yet but maybe you can spot something you did miss. http://www.youtube.com/watch?v=p61hA7Lnp3A
I guess(hope) that the problem isn't in blender, but in importing it in torque3d. And that is just what he doesn't show :/.
I explained that in this post: http://www.beamng.com/threads/1839-...ap-Collision?highlight=collision+follow+steps
I didn't understand it completely, but what I did kinda worked . (I got some error saying something with can't do this while that is -1).