I now tried to create a simple logbed for t75, but the flexbody isn´t showing correctly. Can someone help? It must look like that: But it looks that:
check in the console if they are some errors, i think it might be because of that, it seems to be a similar issue that i had before.
Thanks, but faces are not inverted, it isn´t problem. Visible and collision mesh are options for objects in level editor, not for vehicle and its parts. --- Post updated --- It is only one flexbody in one group. But can it be wrong because there are 134 nodes?
< As you can see the DAE without jbeam load up perfectly as a shape. [the left one]. The only thing that I can think of that made be doing this is, if there are duplicated nodes and beam in your jbeam file. Also a node and beam connection may be positioned incorrectly. ___________________________________________________________ SOLUTION: Upon closer inspection of your jbeam file I have found that many of your nodes are duplicates or even triplicates of each other. So you look through the whole nodes section search and delete the doppelgangers. OR delete and start from scratch. _____________________________________ THE ISSUE: The reason that doubles happen is that when hit generate jbeam from OBJ in Masa's editor it creates doubles. This is because the blender exporter splits up vertex sometimes.
dont delete the doubles manually that would take hours, just go to the T control panel and click remove doubles
This gives you a step by step, it's in Blender 3D https://www.safaribooksonline.com/library/view/learning-blender-a/9780133886283/ch06lev2sec24.html