WIP Flexbody isn´t showing correctly

Discussion in 'Content Creation' started by MRcrash, Feb 29, 2016.

  1. MRcrash

    MRcrash
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    BeamNG Team

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    I now tried to create a simple logbed for t75, but the flexbody isn´t showing correctly. Can someone help?

    It must look like that:
    logbed.PNG

    But it looks that:
    screenshot_00033.png
     
  2. mumboking

    mumboking
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    Inverted faces?
     
  3. youdidwhat!!

    youdidwhat!!
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    is it all one piece if not make sure each bit of it is set to visible collision mesh or something
     
  4. mumboking

    mumboking
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    You're thinking about static meshes...
     
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  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    flexbody groups are correct?
     
  6. crashmaster

    crashmaster
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    check in the console if they are some errors, i think it might be because of that, it seems to be a similar issue that i had before.
     
  7. MRcrash

    MRcrash
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    Thanks, but faces are not inverted, it isn´t problem.
    Visible and collision mesh are options for objects in level editor, not for vehicle and its parts.
    --- Post updated ---
    It is only one flexbody in one group.
    But can it be wrong because there are 134 nodes?
     
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  8. ThreeDTech21

    ThreeDTech21
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  9. MRcrash

    MRcrash
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    Posted, so what now?
    --- Post updated ---
    But maybe these files will help
     

    Attached Files:

  10. burilkovdeni

    burilkovdeni
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    2016-02-29_00001.jpg < As you can see the DAE without jbeam load up perfectly as a shape. [the left one].

    The only thing that I can think of that made be doing this is, if there are duplicated nodes and beam in your jbeam file.

    Also a node and beam connection may be positioned incorrectly.

    ___________________________________________________________

    SOLUTION:

    Upon closer inspection of your jbeam file I have found that many of your nodes are duplicates or even triplicates of each other.

    So you look through the whole nodes section search and delete the doppelgangers.

    OR delete and start from scratch.

    _____________________________________
    THE ISSUE:

    The reason that doubles happen is that when hit generate jbeam from OBJ in Masa's editor it creates doubles.

    This is because the blender exporter splits up vertex sometimes.
     
    #10 burilkovdeni, Feb 29, 2016
    Last edited: Feb 29, 2016
  11. ThreeDTech21

    ThreeDTech21
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    dont delete the doubles manually that would take hours, just go to the T control panel and click remove doubles
     
  12. burilkovdeni

    burilkovdeni
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    In what program and what location?
     
  13. MRcrash

    MRcrash
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    But maybe these files will help
    Thank you very much! :)
     
  14. ThreeDTech21

    ThreeDTech21
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    • Like Like x 1
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