Import models from 3DS Max ?

Discussion in 'Content Creation' started by Hapistorique, Aug 14, 2013.

  1. Hapistorique

    Hapistorique
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    Aug 4, 2013
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    Hi,

    I'd like to know how to import models from 3DS Max ?
    I searched on the wiki, and all I found is a small guide to use with Blender (http://wiki.beamng.com/Exporting_static_objects), but I don't like Blender and only use 3DS Max

    The tutorial is not clear at all, a video would really help understanding how it works.
     
  2. blinkingyellow

    blinkingyellow
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    Well, there is a COLLADA extension plugin for 3ds max, search on google. once you have installed it, simply go to file/export/collada(.Dae) to export your model.
     
  3. Hapistorique

    Hapistorique
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    There is not export template so I'm wondering how do you get it right ?
    I can export the model but the texture is missing
     
    #3 Hapistorique, Aug 14, 2013
    Last edited: Aug 14, 2013
  4. PlayPrey

    PlayPrey
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    If you cant seem to get it to work, you can save your model as .3ds, open up Blender, and import your .3ds model and export that in .dae .
     
  5. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    The template/wiki entry is only for hierarchy, which you can also get by importing any of the .dae files already in the game (I recommend doing this as you'll have the hierarchy in your program then).
     
  6. WacKEDmaN

    WacKEDmaN
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