Extreme off road Final update A 4X4 map with tricky climbs and extra bumpy trails. Pretty much done with this map now going to move onto some other's enjoy the new trails and don't blame me if you fall off the side of a hill. Final Update Added some more trails Added a quarry area Added a little mud Moved a tree (I hated that tree) v1.1 Removed the bridge stupid thing it was Smoothed out some trails Did some gardening This is my first mod of any kind so let me know about problems or errors thanks. enjoy. Qingu. Download An update for your current version and the new updated full version. You can save some time by downloading just the update file and placing the files in a folder named Hills (case sensitive) then copying and merging the art folder from Dry_Rock_Island with the art folder in your Hills folder you will then need to replace the materials.cs file in the art/terrains folder with the one from the update zip as it is different from the dry_rock_island. There is no preview pic in the update file but you can add one by placing a screen shot in .png format named Hills_preview
Re: [Released]Extreme off road V1.0 You rotated the spawn/pickup. Not a good idea, this messes everything up. You should fix that.
Re: [Released]Extreme off road V1.0 I am pretty sure I didn't rotate it as I know it causes issues, having no problems with it here. Checked the make sure and a new spawn is created on the same alignment. What issue is it causing for you?
Re: [Released]Extreme off road V1.0 This is epic fun. The river sucks I always fall into it and cant get out. Can't make it up right hand trail at top with v8 4wd stripped.
Re: [Released]Extreme off road V1.0 Glad you had fun. You are right, the river get's me down also Am working on it tonight fixing lakes and also a grove of tree's that grew into a road. There is a long trail on the far back right that's incomplete and other than one climb that I am fixing I have been able to complete all of the trails in an unmodified 4X4.
Re: [Released]Extreme off road V1.0 I tried wheels at 1.4 coefficient and 285 wheel , 295 hub. I can make it over it in first gear but auto stalls at the tip top and rolls back toward the trees. I bet I could make at 1.3 co. Anyways I like the challenge of trying it in all the 4wd iterations so dont nerf it too hard, It's a lotta fun tryinjg to pass a challenging spot. Thanks for the work.
Re: [Released]Extreme off road V1.0 When I tested the vehicles NB was offset from the meshes depending on what direction you were facing with it. I'll check with the lastest and see if it still happens. EDIT: Yep, it still happens. If the orientation wasn't changed I have no idea as to what might cause it. EDIT AGAIN: The spawnsphere was rotated. Select it and make sure the rotation is set as such: 1 0 0 0.
Re: [Released]Extreme off road V1.0 Some of these trails have some really tricky spots. it's a lot of fun.
Re: [Released]Extreme off road V1.0 Thank you it was rotated ever so slightly I didnt, sounds a little complex for me so far. I did change the texture scale on some roads could that have an effect? I hear ya, i have driven these roads alot now and still get caught out.
Re: [Released]Extreme off road V1.0 the part I was on wasn't even that difficult, i just approached it really badly
Re: [Released]Extreme off road V1.0 One of the best maps out in my opinion, having a lot of fun on this one. Thanks
Re: [Released]Extreme off road V1.0 Thank's I appreciate that, I will be releasing the final version in the next few day's here some screens off what i have been doing