The video won't load. Also, the suspension is too bouncy. P.S. It actually loads, I'm just a smartass.
Well you also have to take in account that that video wasn't taken in the late 80s or early 90s when that car was new. 20 or so years of driving can do a lot to a car's shock absorbers, wearing them out, making the car a lot more "bouncy." The rule of thumb when testing a cars shocks, is if they bounce more then once when compressed (by pushing down on the bumper or otherwise) you need new shocks. when you spawn the Gavril Grand Marshmallow (stealing that name from another thread) it bounces 2 or 3 times even from a low height. The shocks should be able to dampen the car by the second bounce at LEAST. Now I'm not asking for the cars to be like Baja 1000 trucks that absorb the slightest bump, but driving a car in this game shouldn't feel like driving an old western buggy with leaf springs.
When you spawn it it's half a meter in the air versus you being able to push it down maybe 5cm, at most, with your weight. That's the difference.
I said "while pushing on it OR OTHERWISE" it still should not bounce 3 or 4 times if the shocks are new. Now if Gabe is intending the vehicles to have worn out shocks/struts, then it makes sense for them to bounce so much, but if they are supposed to represent cars fresh from the factory, the shock rebound is quite off.
The damping is perfectly fine. Like I said before, a car falling 50cm to the ground will not have all the force magically absorbed by the dampeners. It will bounce back up.
Drive the Grand Marshal around on normal roads at normal speeds. You will not encounter any unwanted suspension behavior. Now drop it from 3 feet in the air. Lo and behold, it bounces and shudders. You know why? Because car suspension isn't designed to be dropped from 3 feet in the air. It's designed to absorb normal-sized bumps at normal speeds. The suspension of any car is tuned for specific characteristics. In the case of the Grand Marshal, the spring rates and dampers are tuned for a compliant ride. It absorbs bumps the way it's designed to. I could raise the damping and it wouldn't bounce as much when you drop it from 3 feet, but it'd also be a much harsher ride over sharp bumps. There is no real-world situation where you just drop a stock street car from 3 feet in the air and expect it to react in a beautiful, elegant way.
Like I said, the damping is fine if it's supposed to simulate a worn out fullsize sedan thats been driven for 20 years or so. Driving the car around on the pothole-ridden roads of the industrial map leads the car to bounce so much it bottoms out, even at lower speeds.
Yes, they're terrible roads. Most real cars would also bottom out and bounce over those bumps. That's part of the design of the map. Please, people, tell us what makes you all experts on how cars react to hitting massive potholes and bumps. We build vehicles according to their real-world construction. We build roads with lots and lots of big potholes. I trust the physics.
Either way, the bottom line is that if the car is meant to simulate a NEW car, the shocks wouldn't be as bouncy as they are, but if its meant to be a worn out car, it makes perfect sense, and the suspension is just right.
It depends on the individual car. Plenty of boaty American cars came right out of the factory with soft dampers. It's not meant to simulate 20 year old worn out shocks.
I'm not saying I'm an expert, I'm simply stating my opinion from what I've experienced. It doesn't mean my opinion is right or wrong, either.
It's down to how the individual car is tuned. You could do that same drop with the Bolide or Covet and it'd react the same way, because the suspension has more travel and damping. The Grand Marshal and D15 are differently tuned and would bounce. And yes, the soft ground absorbs a *lot* of force.