So for the past week I have been working on a model of a unibody car to put in the game, and the first major speed bump I have run into is that the game can't load the large amount of nodes & beams that it is made up of. In a normal vehicle model you would just separate the fenders, chassis, and grille but in this case the whole body and chassis are one single piece. I could always split the model into pieces; however, that would ruin the realism (and possibly compromise the rigidity) of how the car reacts with the environment. Any ideas on this?
None of the stock vehicles match the structure of the model i'm working with. The Bolide is the closest match as far as I could tell. I can split the front into pieces like how the Bolide is but that is not how the car is assembled in real life, and like I stated above, it could have effects on the realism. 18k nodes 46k beams .
I'm taking the part of the model pictured above and exporting it to n/b and then pasting them in the main jbeam for the car.
yeah take a look at the stock vehicles. We're talking less than 500 nodes in some cases for a stock jbeam and then the mesh is seperate. it's why the Russian mods are so bad though, their jbeam doesn't remotely match the mesh, the official ones are lower poly but the same shape still