Again me and my maps, this time small island in autumn. Enjoy and feel free to report anything suspicious Screenshots (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here)
Re: [RELEASED] Autumn Drive v1.2 Yes, You are correct this is not a big map, just a small one to drive around ...
Re: [RELEASED] Autumn Drive v1.2 Woah, I didn't even realise you released your Project Greenpeace map. Are you a ninja like me? Loved your first map and I will probably love these too, keep up the good work.
Re: [RELEASED] Autumn Drive v1.2 Haha thanks, the thing is that I'm not able to rename thread from WIP to RELEASED and it's hard to notice that I put something , will do my best, fantasy can't run out.
Re: [RELEASED] Autumn Drive v1.2 I think the reason I didn't notice is because there hasn't been any new posts since before you released it. You should bump it so more people notice.
Re: [RELEASED] Autumn Drive v1.2 ok amd is botton pic a water crossing if it is, is it muddy under the water?
Re: [RELEASED] Autumn Drive v1.2 Yes it is watercrossing, and no it's not muddy yet, I need to get used to World Editor to use all types of surfaces, sorry for that...
Re: [RELEASED] Autumn Drive v1.2 I get the Vertex buffer error 30 seconds after I've entered the map.
Re: [RELEASED] Autumn Drive v1.2 its no problem i was just wondering and you doing better than me at least you stuff has texturs mine always say missing texture i use the in game editor so thats proboly it
Re: [RELEASED] Autumn Drive v1.2 Question, how did you get those tress and rocks? I've been trying put I cannot finger it out??
Re: [RELEASED] Autumn Drive v1.2 I usually put Art folder from the other map for example Small Island, then I open my level and see that I have more textures, when finished I enter my Art folder find all text files called Materials and edit their path so it look not like levels/small_island/art/shapes .... but levels/small_island/art/shapers.... so It can read textures directly from my level, you need to have Notepad++ to replace all entries with Small_island to youmap in one click, it is easier
Re: [RELEASED] Autumn Drive v1.2 wow, awesome its nice to see people starting to mod - however, please attach files to your post and use zip instead of rar, thanks
Re: [RELEASED] Autumn Drive v1.2 its not fps friendly and in comparison to greenpeace its a boring map. I miss bumps and some interesting paths. But its good made
Re: [RELEASED] Autumn Drive v1.2 Don't worry mate! I still have a lot of projects to complete so I promise you interesting maps with lots of paths!
Re: [RELEASED] Autumn Drive v1.2 Thanks for this map, however I have some weird issues with the skybox: http://steamcommunity.com/sharedfiles/filedetails/?id=168738748 http://steamcommunity.com/sharedfiles/filedetails/?id=168738641 I constantly see these big dark blocks in the distance. It's like there's some huge metropolis in the distance Any ideas what's wrong? I have the graphics set pretty low because of my elderly CPU... Also the vehicle starting position is a good few feet up in the air, enough to cause some damage before I've even started moving! The rocky terrain and river crossing are interesting. EDIT: I ran the updater and it seems ok now, hopefully the problem won't return...
Re: [RELEASED] Autumn Drive v1.2 It's a nice little map, the rocks make it a little Covet unfriendly for the rally drivers among us, but that just means you need to drive better! But I am having big black squares that appear when objects are further away. They disappear as I get closer. What causes this? What can be done to get rid of them?
Re: [RELEASED] Autumn Drive v1.2 can you do a bit of framerate optimization? i own a pretty powerful card and it lags on this map.